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User Interface (UI) prototyping is a necessary step in the early stages of application development. Transforming sketches of a Graphical User Interface (UI) into a coded UI application is an uninspired but time-consuming task performed by a…

Computer Vision and Pattern Recognition · Computer Science 2019-10-22 Vanita Jain , Piyush Agrawal , Subham Banga , Rishabh Kapoor , Shashwat Gulyani

Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use games as part of their creative expression. While there have…

Human-Computer Interaction · Computer Science 2024-10-03 Megan Sumner , Vardan Saini , Matthew Guzdial

The representation learning on textual graph is to generate low-dimensional embeddings for the nodes based on the individual textual features and the neighbourhood information. Recent breakthroughs on pretrained language models and graph…

Computation and Language · Computer Science 2023-10-10 Junhan Yang , Zheng Liu , Shitao Xiao , Chaozhuo Li , Defu Lian , Sanjay Agrawal , Amit Singh , Guangzhong Sun , Xing Xie

Natural language processing is used for solving a wide variety of problems. Some scholars and interest groups working with language resources are not well versed in programming, so there is a need for a good graphical framework that allows…

Computation and Language · Computer Science 2022-06-17 Timotej Knez , Marko Bajec , Slavko Žitnik

This paper presents an interactive platform to interpret multi-objective evolutionary algorithms. Sokoban level generation is selected as a showcase for its widespread use in procedural content generation. By balancing the emptiness and…

Neural and Evolutionary Computing · Computer Science 2024-06-18 Qingquan Zhang , Yuchen Li , Yuhang Lin , Handing Wang , Jialin Liu

Open-ended image generation is no longer a simple prompt-to-image problem. High-quality generation often requires an agent to combine a model's internal generative ability with external resources. As requests become more diverse and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Sixiang Chen , Zhaohu Xing , Tian Ye , Xinyu Geng , Yunlong Lin , Jianyu Lai , Xuanhua He , Fuxiang Zhai , Jialin Gao , Lei Zhu

This paper introduces a novel software visualisation and animation method, manifested in a prototype software tool - AnimArch. The introduced method is based on model fusion of static and dynamic models. The static model is represented by…

Software Engineering · Computer Science 2025-01-15 Lukas Radosky , Ivan Polasek

In this work, we introduce StageDesigner, the first comprehensive framework for artistic stage generation using large language models combined with layout-controlled diffusion models. Given the professional requirements of stage…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Zhaoxing Gan , Mengtian Li , Ruhua Chen , Zhongxia Ji , Sichen Guo , Huanling Hu , Guangnan Ye , Zuo Hu

Creating detailed 3D human avatars with fitted garments traditionally requires specialized expertise and labor-intensive workflows. While recent advances in generative AI have enabled text-to-3D human and clothing synthesis, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Zhiyao Sun , Yu-Hui Wen , Ho-Jui Fang , Sheng Ye , Matthieu Lin , Tian Lv , Yong-Jin Liu

Evolutionary algorithms usually explore a search space of solutions by means of crossover and mutation. While a mutation consists of a small, local modification of a solution, crossover mixes the genetic information of two solutions to…

Neural and Evolutionary Computing · Computer Science 2022-08-24 Henri Thölke , Jens Kosiol

Evolutionary game dynamics in structured populations has been extensively explored in past decades. However, most previous studies assume that payoffs of individuals are fully determined by the strategic behaviors of interacting parties and…

Populations and Evolution · Quantitative Biology 2019-06-19 Qi Su , Lei Zhou , Long Wang

Editing and manipulating graph-based models within immersive environments is largely unexplored and certain design activities could benefit from using those technologies. For example, in the case study of architectural modelling, the 3D…

Human-Computer Interaction · Computer Science 2020-01-06 Adrien Coppens , Berat Bicer , Naz Yilmaz , Serhat Aras

Inspired by biological evolution, we explain the rationality of Vision Transformer by analogy with the proven practical Evolutionary Algorithm (EA) and derive that both of them have consistent mathematical representation. Analogous to the…

Computer Vision and Pattern Recognition · Computer Science 2021-12-20 Jiangning Zhang , Chao Xu , Jian Li , Wenzhou Chen , Yabiao Wang , Ying Tai , Shuo Chen , Chengjie Wang , Feiyue Huang , Yong Liu

We analyze composed quantum systems consisting of $k$ subsystems, each described by states in the $n$-dimensional Hilbert space. Interaction between subsystems can be represented by a graph, with vertices corresponding to individual…

Quantum Physics · Physics 2014-01-03 Paweł Kondratiuk , Karol Życzkowski

Recently, we have witnessed the explosive growth of various volumetric representations in modeling animatable head avatars. However, due to the diversity of frameworks, there is no practical method to support high-level applications like 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Chong Bao , Yinda Zhang , Yuan Li , Xiyu Zhang , Bangbang Yang , Hujun Bao , Marc Pollefeys , Guofeng Zhang , Zhaopeng Cui

Generative models for source code are an interesting structured prediction problem, requiring to reason about both hard syntactic and semantic constraints as well as about natural, likely programs. We present a novel model for this problem…

Machine Learning · Computer Science 2019-04-18 Marc Brockschmidt , Miltiadis Allamanis , Alexander L. Gaunt , Oleksandr Polozov

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…

Artificial Intelligence · Computer Science 2024-12-04 Graham Todd , Alexander Padula , Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Julian Togelius

The emergence of feature models as the default to model the variability in configurable systems fosters a rich diversity in applications, application domains, and perspectives. Independent of their domain, modelers require to open, view,…

Software Engineering · Computer Science 2025-06-12 Tobias Heß , Lukas Ostheimer , Tobias Betz , Simon Karrer , Tim Jannik Schmidt , Pierre Coquet , Sean Semmler , Thomas Thüm

Evolutionary algorithms are good general problem solver but suffer from a lack of domain specific knowledge. However, the problem specific knowledge can be added to evolutionary algorithms by hybridizing. Interestingly, all the elements of…

Neural and Evolutionary Computing · Computer Science 2013-01-08 Iztok Fister , Marjan Mernik , Janez Brest

Convolutional auto-encoders have shown their remarkable performance in stacking to deep convolutional neural networks for classifying image data during past several years. However, they are unable to construct the state-of-the-art…

Neural and Evolutionary Computing · Computer Science 2018-11-13 Yanan Sun , Bing Xue , Mengjie Zhang , Gary G. Yen