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With video games steadily increasing in complexity, automated generation of game content has found widespread interest. However, the task of 3D gaming map art creation remains underexplored to date due to its unique complexity and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Vitaly Gnatyuk , Valeriia Koriukina , Ilya Levoshevich , Pavel Nurminskiy , Guenter Wallner

We present a semantic feedback framework that enables natural language to guide the evolution of artificial life systems. Integrating a prompt-to-parameter encoder, a CMA-ES optimizer, and CLIP-based evaluation, the system allows user…

Artificial Intelligence · Computer Science 2025-07-08 Shuowen Li , Kexin Wang , Minglu Fang , Danqi Huang , Ali Asadipour , Haipeng Mi , Yitong Sun

Embodied conversational agents (ECAs) benefit from non-verbal behavior for natural and efficient interaction with users. Gesticulation - hand and arm movements accompanying speech - is an essential part of non-verbal behavior. Gesture…

Human-Computer Interaction · Computer Science 2021-02-25 Rajmund Nagy , Taras Kucherenko , Birger Moell , André Pereira , Hedvig Kjellström , Ulysses Bernardet

Scene graphs offer a structured, hierarchical representation of images, with nodes and edges symbolizing objects and the relationships among them. It can serve as a natural interface for image editing, dramatically improving precision and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Zhiyuan Zhang , DongDong Chen , Jing Liao

We introduce Aether Weaver, a novel, integrated framework for multimodal narrative co-generation that overcomes limitations of sequential text-to-visual pipelines. Our system concurrently synthesizes textual narratives, dynamic scene graph…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Saeed Ghorbani

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

This paper presents our computational methodology using Genetic Algorithms (GA) for exploring the nature of RNA editing. These models are constructed using several genetic editing characteristics that are gleaned from the RNA editing system…

Neural and Evolutionary Computing · Computer Science 2007-05-23 C. Huang , L. M. Rocha

Diffusion models, widely used in image generation, rely on iterative refinement to generate images from noise. Understanding this data evolution is important for model development and interpretability, yet challenging due to its…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Vidya Prasad , Hans van Gorp , Christina Humer , Ruud J. G. van Sloun , Anna Vilanova , Nicola Pezzotti

Graph transformers have emerged as a promising architecture for a variety of graph learning and representation tasks. Despite their successes, though, it remains challenging to scale graph transformers to large graphs while maintaining…

Machine Learning · Computer Science 2023-07-25 Hamed Shirzad , Ameya Velingker , Balaji Venkatachalam , Danica J. Sutherland , Ali Kemal Sinop

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This…

Computer Vision and Pattern Recognition · Computer Science 2019-09-04 Tianyang Shi , Yi Yuan , Changjie Fan , Zhengxia Zou , Zhenwei Shi , Yong Liu

Artistic font generation aims to synthesize stylized glyphs based on a reference style. However, existing approaches suffer from limited style diversity and coarse control. In this work, we explore the potential of element-driven artistic…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Wuyang Luo , Chengkai Tan , Chang Ge , Binye Hong , Su Yang , Yongjiu Ma

Machine learning models work better when curated features are provided to them. Feature engineering methods have been usually used as a preprocessing step to obtain or build a proper feature set. In late years, autoencoders (a specific type…

Neural and Evolutionary Computing · Computer Science 2023-01-18 Francisco Charte , Antonio J. Rivera , Francisco Martínez , María J. del Jesus

In recent years, the prevalent online services generate a sheer volume of user activity data. Service providers collect these data in order to perform client behavior analysis, and offer better and more customized services. Majority of…

Machine Learning · Computer Science 2022-03-29 Yuecai Zhu , Fuyuan Lyu , Chengming Hu , Xi Chen , Xue Liu

The digital era transformed design paradigms, blurring borders among exploration, ideation, and construction. Crowd generated big digital data emerged as a new material. There appears to be a need for new content creation tools which do not…

Human-Computer Interaction · Computer Science 2021-10-26 Gulce Bal Bozkurt , Sibel Tari

This paper proposes a method for generating images of customized objects specified by users. The method is based on a general framework that bypasses the lengthy optimization required by previous approaches, which often employ a per-object…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Xuhui Jia , Yang Zhao , Kelvin C. K. Chan , Yandong Li , Han Zhang , Boqing Gong , Tingbo Hou , Huisheng Wang , Yu-Chuan Su

We present Lode Encoder, a gamified mixed-initiative level creation system for the classic platform-puzzle game Lode Runner. The system is built around several autoencoders which are trained on sets of Lode Runner levels. When fed with the…

Machine Learning · Computer Science 2023-08-03 Debosmita Bhaumik , Ahmed Khalifa , Julian Togelius

Recent strides in interpretable machine learning (ML) research reveal that models exploit undesirable patterns in the data to make predictions, which potentially causes harms in deployment. However, it is unclear how we can fix these…

Neural networks for structured data like graphs have been studied extensively in recent years. To date, the bulk of research activity has focused mainly on static graphs. However, most real-world networks are dynamic since their topology…

Machine Learning · Computer Science 2020-03-03 Changmin Wu , Giannis Nikolentzos , Michalis Vazirgiannis

Large-scale graphs with node attributes are increasingly common in various real-world applications. Creating synthetic, attribute-rich graphs that mirror real-world examples is crucial, especially for sharing graph data for analysis and…

Machine Learning · Computer Science 2024-10-17 Mufei Li , Eleonora Kreačić , Vamsi K. Potluru , Pan Li