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The automated generation of 3D human heads has been an intriguing and challenging task for computer vision researchers. Prevailing methods synthesize realistic avatars but with limited control over the diversity and quality of rendered…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Debayan Deb , Suvidha Tripathi , Pranit Puri

We develop a framework for incorporating structured graphical models in the \emph{encoders} of variational autoencoders (VAEs) that allows us to induce interpretable representations through approximate variational inference. This allows us…

Generative Adversarial Networks (GANs) are an emerging form of indirect encoding. The GAN is trained to induce a latent space on training data, and a real-valued evolutionary algorithm can search that latent space. Such Latent Variable…

Neural and Evolutionary Computing · Computer Science 2020-04-02 Jacob Schrum , Jake Gutierrez , Vanessa Volz , Jialin Liu , Simon Lucas , Sebastian Risi

Graph generation techniques are increasingly being adopted for drug discovery. Previous graph generation approaches have utilized relatively small molecular building blocks such as atoms or simple cycles, limiting their effectiveness to…

Machine Learning · Computer Science 2020-04-21 Wengong Jin , Regina Barzilay , Tommi Jaakkola

We introduce a graph-aware autoencoder ensemble framework, with associated formalisms and tooling, designed to facilitate deep learning for scholarship in the humanities. By composing sub-architectures to produce a model isomorphic to a…

Machine Learning · Computer Science 2024-01-02 Tom Lippincott

Graphs are ubiquitous data structures for representing interactions between entities. With an emphasis on the use of graphs to represent chemical molecules, we explore the task of learning to generate graphs that conform to a distribution…

Machine Learning · Computer Science 2019-03-08 Qi Liu , Miltiadis Allamanis , Marc Brockschmidt , Alexander L. Gaunt

In this paper we introduce an evolutionary algorithm for the solution of linear integer programs. The strategy is based on the separation of the variables into the integer subset and the continuous subset; the integer variables are fixed by…

Neural and Evolutionary Computing · Computer Science 2014-07-29 João Pedro Pedroso

This paper presents a novel decoder-based approach for generating manufacturable 3D structures optimized for additive manufacturing. We introduce a deep learning framework that decodes latent representations into geometrically valid,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Abhishek Kumar

As recent generative models can generate photo-realistic images, people seek to understand the mechanism behind the generation process. Interpretable generation process is beneficial to various image editing applications. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Yu-Ding Lu , Hsin-Ying Lee , Hung-Yu Tseng , Ming-Hsuan Yang

Bioscientists frequently seek to visualize the biological systems they have empirically characterized and reported in the literature. Realizing such visualizations requires biological structure modeling, an inherently complex process that…

Human-Computer Interaction · Computer Science 2026-05-20 Donggang Jia , Yunhai Wang , Ivan Viola

Transformers have revolutionized machine learning, yet their inner workings remain opaque to many. We present Transformer Explainer, an interactive visualization tool designed for non-experts to learn about Transformers through the GPT-2…

This paper proposes a set of tools to help dealing with XML database evolution. It aims at establishing a multi-system environment where a global integrated system works in harmony with some local original ones, allowing data translation in…

Databases · Computer Science 2014-06-06 Joshua Amavi , Jacques Chabin , Mirian Halfeld Ferrari , Pierre Réty

Pre-defined 3D object templates are widely used in 3D reconstruction of hand-object interactions. However, they often require substantial manual efforts to capture or source, and inherently restrict the adaptability of models to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Yiyao Huang , Zhedong Zheng , Yu Ziwei , Yaxiong Wang , Tze Ho Elden Tse , Angela Yao

The design space of visual tools that aim to help people create schemas for property graphs is explored. Interviews are conducted with experts in the domain of property graphs and data management in general. Through this collaboration, we…

Databases · Computer Science 2022-01-12 Nimo Beeren

Dramatic advances in generative models have resulted in near photographic quality for artificially rendered faces, animals and other objects in the natural world. In spite of such advances, a higher level understanding of vision and imagery…

Computer Vision and Pattern Recognition · Computer Science 2019-04-05 Raphael Gontijo Lopes , David Ha , Douglas Eck , Jonathon Shlens

Accurate trajectory prediction is crucial for ensuring safe and efficient autonomous driving. However, most existing methods overlook complex interactions between traffic participants that often govern their future trajectories. In this…

Artificial Intelligence · Computer Science 2024-05-08 Zixu Wang , Zhigang Sun , Juergen Luettin , Lavdim Halilaj

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable…

Artificial Intelligence · Computer Science 2026-04-01 Ryan Po , David Junhao Zhang , Amir Hertz , Gordon Wetzstein , Neal Wadhwa , Nataniel Ruiz

A new mathematical model for evolutionary games on graphs is proposed to extend the classical replicator equation to finite populations of players organized on a network with generic topology. Classical results from game theory,…

Dynamical Systems · Mathematics 2021-09-01 Dario Madeo , Chiara Mocenni

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Graphs offer a generic abstraction for modeling entities, and the interactions and relationships between them. Most real world graphs, such as social and cooperation networks evolve over time, and exploring their evolution may reveal…

Social and Information Networks · Computer Science 2023-11-09 Evangelia Tsoukanara , Georgia Koloniari , Evaggelia Pitoura
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