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In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed texture…

Computer Vision and Pattern Recognition · Computer Science 2020-10-12 Yao Li , Xianggang Yu , Xiaoguang Han , Nianjuan Jiang , Kui Jia , Jiangbo Lu

We describe a tool to create, edit, visualise and compute with interaction nets - a form of graph rewriting systems. The editor, called GraphPaper, allows users to create and edit graphs and their transformation rules using an intuitive…

Logic in Computer Science · Computer Science 2010-03-24 Maribel Fernández , Olivier Namet

Evolutionary Computation has been successfully used to synthesise controllers for embodied agents and multi-agent systems in general. Notwithstanding this, continuous on-line adaptation by the means of evolutionary algorithms is still…

Neural and Evolutionary Computing · Computer Science 2014-07-04 Davide Nunes , Luis Antunes

While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Dario Pavllo , Graham Spinks , Thomas Hofmann , Marie-Francine Moens , Aurelien Lucchi

We introduce a new framework for manipulating and interacting with deep generative models that we call network bending. We present a comprehensive set of deterministic transformations that can be inserted as distinct layers into the…

Computer Vision and Pattern Recognition · Computer Science 2021-03-15 Terence Broad , Frederic Fol Leymarie , Mick Grierson

Oil painting, as a high-level medium that blends human abstract thinking with artistic expression, poses substantial challenges for digital generation and editing due to its intricate brushstroke dynamics and stylized characteristics.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Zhangli Hu , Ye Chen , Jiajun Yao , Bingbing Ni

The rise of graph-structured data has driven interest in graph learning and synthetic data generation. While successful in text and image domains, synthetic graph generation remains challenging -- especially for real-world graphs with…

Machine Learning · Computer Science 2025-07-29 Tianhao Wang , Simon Klancher , Kunal Mukherjee , Josh Wiedemeier , Feng Chen , Murat Kantarcioglu , Kangkook Jee

Exploring and editing colors in images is a common task in graphic design and photography. However, allowing for interactive recoloring while preserving smooth color blends in the image remains a challenging problem. We present…

Graphics · Computer Science 2017-01-18 Sharon Lin , Matthew Fisher , Angela Dai , Pat Hanrahan

Diffusion models have been central to the development of recent image, video, and even text generation systems. They posses striking geometric properties that can be faithfully portrayed in low-dimensional settings. However, existing…

Machine Learning · Computer Science 2025-07-08 Alec Helbling , Duen Horng Chau

Creating visual 3D sensing characters that interact with AI peers and virtual environments can be a difficult task for those with less experience in using learning algorithms or creating visual environments to execute an agent-based…

Graphics · Computer Science 2023-01-06 João Rodrigues , Rui Nóbrega

We introduce Proceduray, an engine for real-time ray tracing of procedural geometry. Its motivation is the current lack of mid-level abstraction tools for scenes with primitives involving intersection shaders. Those scenes impose strict…

Graphics · Computer Science 2021-05-24 Vinícius da Silva , Tiago Novello , Hélio Lopes , Luiz Velho

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

We introduce the concept of code shaping, an interaction paradigm for editing code using free-form sketch annotations directly on top of the code and console output. To evaluate this concept, we conducted a three-stage design study with 18…

Human-Computer Interaction · Computer Science 2025-02-11 Ryan Yen , Jian Zhao , Daniel Vogel

While transformer-based models have achieved state-of-the-art results in a variety of classification and generation tasks, their black-box nature makes them challenging for interpretability. In this work, we present a novel visual…

Computation and Language · Computer Science 2023-11-22 Raymond Li , Ruixin Yang , Wen Xiao , Ahmed AbuRaed , Gabriel Murray , Giuseppe Carenini

We present a computational model of creative design based on collaborative interactive genetic algorithms. In our model, designers individually guide interactive genetic algorithms (IGAs) to generate and explore potential design solutions…

Neural and Evolutionary Computing · Computer Science 2020-11-09 Juan C. Quiroz , Amit Banerjee , Sushil J. Louis , Sergiu M. Dascalu

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Generative art unlocks boundless creative possibilities, yet its full potential remains untapped due to the technical expertise required for advanced architectural concepts and computational workflows. To bridge this gap, we present…

Computer Vision and Pattern Recognition · Computer Science 2025-09-11 Duc-Hung Nguyen , Huu-Phuc Huynh , Minh-Triet Tran , Trung-Nghia Le

Facing the physical limitations and energy consumption bottlenecks of traditional electronic devices, we propose an innovative design framework integrating evolutionary algorithms and metasurface technology, aiming to achieve intelligent…

Optics · Physics 2025-04-01 Xi Zhang , Huihui Liu , Junrui Xi , Menglu Chen , Tao Zhu

Phylogenetic trees are the primary framework for conveying evolutionary relationships. While many tools exist for visualizing phylogenetic trees, most are limited to static graphics, require coding expertise, or are developed for a specific…

Populations and Evolution · Quantitative Biology 2026-05-15 Zachary S. L. Foster , Jeff H. Chang , Niklaus J. Grunwald

For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

Graphics · Computer Science 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber