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With the rapid development of online education in recent years, there has been an increasing number of learning platforms that provide students with multi-step questions to cultivate their problem-solving skills. To guarantee the high…

Human-Computer Interaction · Computer Science 2020-09-29 Meng Xia , Reshika Palaniyappan Velumani , Yong Wang , Huamin Qu , Xiaojuan Ma

The rise of multi-billion parameter models has sparked an intense hunger for data across deep learning. This study explores the possibility of replacing paid annotators with video game players who are rewarded with in-game currency for good…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Jonathan Zhou

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

Machine Learning · Computer Science 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

Evaluating the reasoning abilities of large language models (LLMs) is challenging. Existing benchmarks often depend on static datasets, which are vulnerable to data contamination and may get saturated over time, or on binary live human…

Artificial Intelligence · Computer Science 2025-02-18 Lanxiang Hu , Qiyu Li , Anze Xie , Nan Jiang , Ion Stoica , Haojian Jin , Hao Zhang

Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to…

Artificial Intelligence · Computer Science 2023-06-07 Elliott Wen , Chitralekha Gupta , Prasanth Sasikumar , Mark Billinghurst , James Wilmott , Emily Skow , Arindam Dey , Suranga Nanayakkara

Game economy design significantly shapes the player experience and progression speed. Modern game economies are becoming increasingly complex and can be very sensitive to even minor numerical adjustments, which may have an unexpected impact…

Neural and Evolutionary Computing · Computer Science 2024-09-10 Florian Rupp , Kai Eckert

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Recommender systems in multi-behavior domains, such as advertising and e-commerce, aim to guide users toward high-value but inherently sparse conversions. Leveraging auxiliary behaviors (e.g., clicks, likes, shares) is therefore essential.…

Information Retrieval · Computer Science 2025-11-06 Zhefan Wang , Guokai Yan , Jinbei Yu , Siyu Gu , Jingyan Chen , Peng Jiang , Zhiqiang Guo , Min Zhang

Multiplayer Online Battle Arena (MOBA) is one of the most successful game genres. MOBA games such as League of Legends have competitive environments where players race for their rank. In most MOBA games, a player's rank is determined by the…

Machine Learning · Computer Science 2022-07-22 Junho Jang , Ji Young Woo , Huy Kang Kim

Toxicity and harassment are widespread in the video-gaming context. Especially in competitive online multiplayer scenarios, gamers oftentimes send harmful messages to other players (teammates or opponents) whose consequences span from mild…

Cryptography and Security · Computer Science 2026-04-14 Jonas Ave , Irdin Pekaric , Matthias Frohner , Giovanni Apruzzese

Memes are a dominant medium for online communication and manipulation because meaning emerges from interactions between embedded text, imagery, and cultural context. Existing meme research is distributed across tasks (hate, misogyny,…

The ``arms race'' of Large Language Models (LLMs) demands new benchmarks to examine their progresses. In this paper, we introduce GraphArena, a benchmarking tool designed to evaluate LLMs on real-world graph computational problems. It…

Artificial Intelligence · Computer Science 2025-02-18 Jianheng Tang , Qifan Zhang , Yuhan Li , Nuo Chen , Jia Li

The majority of methods for crafting adversarial attacks have focused on scenes with a single dominant object (e.g., images from ImageNet). On the other hand, natural scenes include multiple dominant objects that are semantically related.…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Abhishek Aich , Calvin-Khang Ta , Akash Gupta , Chengyu Song , Srikanth V. Krishnamurthy , M. Salman Asif , Amit K. Roy-Chowdhury

Many successful games rely heavily on data analytics to understand players and inform design. Popular methodologies focus on machine learning and statistical analysis of aggregated data. While effective in extracting information regarding…

Human-Computer Interaction · Computer Science 2020-06-22 Erica Kleinman , Sabbir Ahmad , Zhaoqing Teng , Andy Bryant , Truong-Huy D. Nguyen , Casper Harteveld , Magy Seif El-Nasr

Multi-Agent Reinforcement Learning (MARL) is a branch of machine learning in which agents interact and learn optimal policies through trial and error, addressing complex scenarios where multiple agents interact and learn in the same…

Human-Computer Interaction · Computer Science 2025-12-03 Changhee Lee , Jeongmin Rhee , DongHwa Shin

Generative Adversarial Networks (GANs) have shown remarkable results in modeling complex distributions, but their evaluation remains an unsettled issue. Evaluations are essential for: (i) relative assessment of different models and (ii)…

Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been…

Computer Vision and Pattern Recognition · Computer Science 2018-12-11 David Bau , Jun-Yan Zhu , Hendrik Strobelt , Bolei Zhou , Joshua B. Tenenbaum , William T. Freeman , Antonio Torralba

Graph Neural Networks (GNNs) aim to extend deep learning techniques to graph data and have achieved significant progress in graph analysis tasks (e.g., node classification) in recent years. However, similar to other deep neural networks…

Human-Computer Interaction · Computer Science 2022-04-08 Zhihua Jin , Yong Wang , Qianwen Wang , Yao Ming , Tengfei Ma , Huamin Qu

The growing capability and accessibility of machine learning has led to its application to many real-world domains and data about people. Despite the benefits algorithmic systems may bring, models can reflect, inject, or exacerbate implicit…

Machine Learning · Computer Science 2021-10-28 Ángel Alexander Cabrera , Will Epperson , Fred Hohman , Minsuk Kahng , Jamie Morgenstern , Duen Horng Chau

Although serious games have been increasingly used for mental health applications, few explicitly address coping with grief as a core mechanic and narrative experience for patients. Existing grief-related digital games often focus on…

Human-Computer Interaction · Computer Science 2025-12-22 Amina Kobenova , Piper Stickler , Thaís Alvarenga , Sri Kurniawan