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The evolving landscape of online multiplayer gaming presents unique challenges in assessing the causal impacts of game features. Traditional A/B testing methodologies fall short due to complex player interactions, leading to violations of…

Applications · Statistics 2024-02-15 Yu Zhu , Zehang Richard Li , Yang Su , Zhenyu Zhao

The proliferation of memes on social media necessitates the capabilities of multimodal Large Language Models (mLLMs) to effectively understand multimodal harmfulness. Existing evaluation approaches predominantly focus on mLLMs' detection…

Computation and Language · Computer Science 2025-11-03 Zixin Chen , Hongzhan Lin , Kaixin Li , Ziyang Luo , Yayue Deng , Jing Ma

The advent of Retrieval-Augmented Generation (RAG) has significantly enhanced the ability of Large Language Models (LLMs) to produce factually accurate and up-to-date responses. However, the performance of a RAG system is not determined by…

Human-Computer Interaction · Computer Science 2026-02-17 Haoyu Tian , Yingchaojie Feng , Zhen Wen , Haoxuan Li , Minfeng Zhu , Wei Chen

In MMORPGs (Massively Multiplayer Online Role-Playing Games), abnormal players (bots) using unauthorized automated programs to carry out pre-defined behaviors systematically and repeatedly are commonly observed. Bots usually engage in these…

Machine Learning · Computer Science 2025-07-03 Hyunsoo Kim , Jun Hee Kim , Jaeman Son , Jihoon Song , Eunjo Lee

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game…

Artificial Intelligence · Computer Science 2022-07-14 Chris Bamford , Shengyi Huang , Simon Lucas

Recent advances in protecting node privacy on graph data and attacking graph neural networks (GNNs) gain much attention. The eye does not bring these two essential tasks together yet. Imagine an adversary can utilize the powerful GNNs to…

Machine Learning · Computer Science 2021-06-23 I-Chung Hsieh , Cheng-Te Li

Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded…

This paper proposes a web-based visual graph analytics platform for interactive graph mining, visualization, and real-time exploration of networks. GraphVis is fast, intuitive, and flexible, combining interactive visualizations with…

Social and Information Networks · Computer Science 2015-02-03 Nesreen K. Ahmed , Ryan A. Rossi

In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively.…

Human-Computer Interaction · Computer Science 2024-08-06 Parisa Sargolzaei , Mudit Rastogi , Loutfouz Zaman

We propose novel methods to develop action controllable agent that behaves like a human and has the ability to align with human players in Multiplayer Online Battle Arena (MOBA) games. By modeling the control problem as an action generation…

Machine Learning · Computer Science 2021-12-16 Shubao Zhang

Multimodal sentiment analysis aims to recognize people's attitudes from multiple communication channels such as verbal content (i.e., text), voice, and facial expressions. It has become a vibrant and important research topic in natural…

Machine Learning · Computer Science 2022-02-23 Xingbo Wang , Jianben He , Zhihua Jin , Muqiao Yang , Yong Wang , Huamin Qu

Understanding large software systems is a challenging task, especially when code is distributed across multiple repositories and microservices. Developers often need to reason not only about the structure of the code, but also about its…

Software Engineering · Computer Science 2026-01-19 Niko Usai , Dario Montagnini , Kristian Ilianov Iliev , Raffaele Camanzo

Multi-object tracking in sports scenarios has become one of the focal points in computer vision, experiencing significant advancements through the integration of deep learning techniques. Despite these breakthroughs, challenges remain, such…

Computer Vision and Pattern Recognition · Computer Science 2024-11-14 Jiacheng Sun , Hsiang-Wei Huang , Cheng-Yen Yang , Zhongyu Jiang , Jenq-Neng Hwang

While the need for well-trained, fair ML systems is increasing ever more, measuring fairness for modern models and datasets is becoming increasingly difficult as they grow at an unprecedented pace. One key challenge in scaling common…

Artificial Intelligence · Computer Science 2022-01-19 Alex Bäuerle , Aybuke Gul Turker , Ken Burke , Osman Aka , Timo Ropinski , Christina Greer , Mani Varadarajan

This paper explores the use of visual effects common in video games that support a range of tasks that are similar in many ways to analysis tasks supported in visual analytics tools. While some visual effects are meant to increase…

Human-Computer Interaction · Computer Science 2022-10-11 Hongwei Zhou , Angus G. Forbes

We propose a framework of generative adversarial networks with multiple discriminators, which collaborate to represent a real dataset more effectively. Our approach facilitates learning a generator consistent with the underlying data…

Machine Learning · Computer Science 2024-04-04 Jinyoung Choi , Bohyung Han

As deep reinforcement learning (RL) is applied to more tasks, there is a need to visualize and understand the behavior of learned agents. Saliency maps explain agent behavior by highlighting the features of the input state that are most…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Nikaash Puri , Sukriti Verma , Piyush Gupta , Dhruv Kayastha , Shripad Deshmukh , Balaji Krishnamurthy , Sameer Singh

Extracting graph representation of visual scenes in image is a challenging task in computer vision. Although there has been encouraging progress of scene graph generation in the past decade, we surprisingly find that the performance of…

Computer Vision and Pattern Recognition · Computer Science 2020-02-04 Bin Wen , Jie Luo , Xianglong Liu , Lei Huang

Toxic behavior is one of the problems most associated with the gaming community. Reports of hate speech and anti-gaming behavior are common in many online multiplayer games. Many studies address this area, focusing on players and,…

Human-Computer Interaction · Computer Science 2021-10-01 Clara Andrade Pimentel , Philipe Melo

Content moderation systems classify images as safe or unsafe but lack spatial grounding and interpretability: they cannot explain what sensitive behavior was detected, who is involved, or where it occurs. We introduce the Sensitive…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Fatih Cagatay Akyon , Alptekin Temizel