Related papers: An Isoperimetric Inequality and Pursuit-Evasion Ga…
The guessing game introduced by Riis is a variant of the "guessing your own hats" game and can be played on any simple directed graph G on n vertices. For each digraph G, it is proved that there exists a unique guessing number gn(G)…
We present the proof of several inequalities using the technique introduced by Alexandroff, Bakelman, and Pucci to establish their ABP estimate. First, we give a new and simple proof of a lower bound of Berestycki, Nirenberg, and Varadhan…
Linear system games are a generalization of Mermin's magic square game introduced by Cleve and Mittal. They show that perfect strategies for linear system games in the tensor-product model of entanglement correspond to finite-dimensional…
In this paper, we investigate the validity of the Unique Games Conjecture when the constraint graph is the boolean hypercube. We construct an almost optimal integrality gap instance on the Hypercube for the Goemans-Williamson semidefinite…
In this paper, we consider the problem of exploring unknown environments with autonomous agents. We model the environment as a graph with edge weights and analyze the task of visiting all vertices of the graph at least once. The hardness of…
For positive integers $n$ and $r$, we let $Q_n^r$ denote the $r$th power of the $n$-dimensional discrete hypercube graph, i.e., the graph with vertex-set $\{0,1\}^n$, where two 0-1 vectors are joined if they are Hamming distance at most $r$…
The $3/5$-conjecture for the domination game states that the game domination numbers of an isolate-free graph $G$ on $n$ vertices are bounded as follows: $\gamma_g(G)\leq \frac{3n}5 $ and $\gamma_g'(G)\leq \frac{3n+2}5 $. Recent progress…
In the graph avoidance game two players alternatingly color edges of a graph G in red and in blue respectively. The player who first creates a monochromatic subgraph isomorphic to a forbidden graph F loses. A symmetric strategy of the…
We give exact values and bounds on the isoperimetric peak of complete trees, improving on known results. For the complete $q$-ary tree of depth $d$, if $q\ge 5$, then we find that the isoperimetric peak equals $d$, completing an open…
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…
This paper studies a language-based opacity enforcement in a two-player, zero-sum game on a graph. In this game, player 1 (P1) wins if it can achieve a secret temporal goal described by the language of a finite automaton, no matter what…
Given a graph $G$, we consider a game where two players, $A$ and $B$, alternatingly color edges of $G$ in red and in blue respectively. Let $l(G)$ be the maximum number of moves in which $B$ is able to keep the red and the blue subgraphs…
Recently, invariant risk minimization (IRM) (Arjovsky et al.) was proposed as a promising solution to address out-of-distribution (OOD) generalization. In Ahuja et al., it was shown that solving for the Nash equilibria of a new class of…
We investigate Hunters & Rabbit game, where a set of hunters tries to catch an invisible rabbit that slides along the edges of a graph. We show that the minimum number of hunters required to win on an (n\times m)-grid is \lfloor…
In the eternal domination game, an attacker attacks a vertex at each turn and a team of guards must move a guard to the attacked vertex to defend it. The guards may only move to adjacent vertices and no more than one guard may occupy a…
We propose a new proof technique that aims to be applied to the same problems as the Lov\'asz Local Lemma or the entropy-compression method. We present this approach in the context of non-repetitive colorings and we use it to improve…
Security games model strategic interactions in adversarial real-world applications. Such applications often involve extremely large but highly structured strategy sets (e.g., selecting a distribution over all patrol routes in a given…
Elek and Lippner (2010) showed that the convergence of a sequence of bounded-degree graphs implies the existence of a limit for the proportion of vertices covered by a maximum matching. We provide a characterization of the limiting…
We study a game of pursuit and evasion introduced by Seager in 2012, in which a cop searches the robber from outside the graph, using distance queries. A graph on which the cop wins is called locatable. In her original paper, Seager asked…
We introduce a two-player nonlocal game, called the $(G,H)$-isomorphism game, where classical players can win with certainty if and only if the graphs $G$ and $H$ are isomorphic. We then define the notions of quantum and non-signalling…