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The Graph Edit Distance (GED) is an important metric for measuring the similarity between two (labeled) graphs. It is defined as the minimum cost required to convert one graph into another through a series of (elementary) edit operations.…
In this paper, we aim to develop distributed continuous-time algorithms over directed graphs to seek the Nash equilibrium in a noncooperative game. Motivated by the recent consensus-based designs, we present a distributed algorithm with a…
Similarity search is a fundamental problem for many data analysis techniques. Many efficient search techniques rely on the triangle inequality of metrics, which allows pruning parts of the search space based on transitive bounds on…
This paper proves limit theorems for the number of monochromatic edges in uniform random colorings of general random graphs. These can be seen as generalizations of the birthday problem (what is the chance that there are two friends with…
In this paper we study a variant of the solitaire game Lights-Out, where the player's goal is to turn off a grid of lights. This variant is a two-player impartial game where the goal is to make the final valid move. This version is playable…
The iterative absorption method has recently led to major progress in the area of (hyper-)graph decompositions. Amongst other results, a new proof of the Existence conjecture for combinatorial designs, and some generalizations, was…
Whether a PTAS (polynomial-time approximation scheme) exists for game equilibria has been an open question, and its absence has indications and consequences in three fields: the practicality of methods in algorithmic game theory,…
Bell inequalities are important tools in contrasting classical and quantum behaviors. To date, most Bell inequalities are linear combinations of statistical correlations between remote parties. Nevertheless, finding the classical and…
The Graph Isomorphism problem restricted to graphs of bounded treewidth or bounded tree distance width are known to be solvable in polynomial time [Bod90],[YBFT99]. We give restricted space algorithms for these problems proving the…
In the $(G,H)$-isomorphism game, a verifier interacts with two non-communicating players (called provers) by privately sending each of them a random vertex from either $G$ or $H$, whose aim is to convince the verifier that two graphs $G$…
Considered is a class of pursuit-evasion games, in which an evader tries to avoid detection. Such games can be formulated as the search for sections to the complement of a coverage region in a Euclidean space over a timeline. Prior results…
In this work, we study a triangular variant of the Lights Out game, proposed in the 2025 Capixaba Mathematics Olympiad. We present a combinatorial description of the game, formally characterize its operations, and introduce the notion of a…
We present four novel approximation algorithms for finding triangulation of minimum treewidth. Two of the algorithms improve on the running times of algorithms by Robertson and Seymour, and Becker and Geiger that approximate the optimum by…
In the $(s,d)$-spy game over a graph, introduced by Cohen et al. in 2016, one spy and $k$ guards occupy vertices of a graph and, at each turn, each guard may move along one edge and the spy may move along at most $s$ edges. The guards win…
Information uncertainty is one of the major challenges facing applications of game theory. In the context of Stackelberg games, various approaches have been proposed to deal with the leader's incomplete knowledge about the follower's…
In this paper we present a quantum algorithm solving the triangle finding problem in unweighted graphs with query complexity $\tilde O(n^{5/4})$, where $n$ denotes the number of vertices in the graph. This improves the previous upper bound…
The scramble number of a graph is an invariant recently developed to study chip-firing games and divisorial gonality. In this paper we introduce the screewidth of a graph, based on a variation of the existing literature on tree-cut…
We investigate the power of graph isomorphism algorithms based on algebraic reasoning techniques like Gr\"obner basis computation. The idea of these algorithms is to encode two graphs into a system of equations that are satisfiable if and…
If X is a geodesic metric space and $x_1,x_2,x_3\in X$, a {\it geodesic triangle} $T=\{x_1,x_2,x_3\}$ is the union of the three geodesics $[x_1x_2]$, $[x_2x_3]$ and $[x_3x_1]$ in $X$. The space $X$ is $\delta$-\emph{hyperbolic} $($in the…
This paper focuses on the relation among the existence of different types of curves (such as directional ones, quasi-geodesic or geodesic rays), the (approximate) fixed point property for nonexpansive mappings, and a discrete lion and man…