Related papers: An Isoperimetric Inequality and Pursuit-Evasion Ga…
Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient…
The Game of Cycles is a combinatorial game introduced by Francis Su in 2020 in which players take turns marking arrows on the edges of a simple plane graph, avoiding the creation of sinks and sources and seeking to complete a "cycle cell."…
Elastic similarity measures are fundamental to time series similarity search because of their ability to handle temporal misalignments. These measures are inherently computationally expensive, therefore necessitating the use of lower bounds…
We introduce a graph Ramsey game called Ramsey, Paper, Scissors. This game has two players, Proposer and Decider. Starting from an empty graph on $n$ vertices, on each turn Proposer proposes a potential edge and Decider simultaneously…
We consider a natural model of inhomogeneous random graphs that extends the classical Erd\H os-R\'enyi graphs and shares a close connection with the multiplicative coalescence, as pointed out by Aldous [AOP 1997]. In this model, the…
For many years, exact metric search relied upon the property of triangle inequality to give a lower bound on uncalculated distances. Two exclusion mechanisms derive from this property, generally known as pivot exclusion and hyperplane…
We consider a class of pursuit-evasion differential games in which the evader has continuous access to the pursuer's location, but not vice-versa. There is a remote sensor (e.g., a radar station) that can sense the evader's location upon a…
We consider the proof system Res($\oplus$) introduced by Itsykson and Sokolov (Ann. Pure Appl. Log.'20), which is an extension of the resolution proof system and operates with disjunctions of linear equations over $\mathbb{F}_2$. We study…
The paper presents a new method for approximating Strong Stackelberg Equilibrium in general-sum sequential games with imperfect information and perfect recall. The proposed approach is generic as it does not rely on any specific properties…
A recent result of Eden, Levi, and Ron (ECCC 2015) provides a sublinear time algorithm to estimate the number of triangles in a graph. Given an undirected graph $G$, one can query the degree of a vertex, the existence of an edge between…
We study zero-sum stochastic differential games with player dynamics governed by a nondegenerate controlled diffusion process. Under the assumption of uniform stability, we establish the existence of a solution to the Isaac's equation for…
In this paper we consider higher isoperimetric numbers of a (finite directed) graph. In this regard we focus on the $n$th mean isoperimetric constant of a directed graph as the minimum of the mean outgoing normalized flows from a given set…
We consider the fundamental problems of approximately counting the numbers of edges and triangles in a graph in sublinear time. Previous algorithms for these tasks are significantly more efficient under a promise that the arboricity of the…
In the matching interdiction problem, we are given an undirected graph with weights and interdiction costs on the edges and seek to remove a subset of the edges constrained to some budget, such that the weight of a maximum weight matching…
We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…
The 3SUM conjecture has proven to be a valuable tool for proving conditional lower bounds on dynamic data structures and graph problems. This line of work was initiated by P\v{a}tra\c{s}cu (STOC 2010) who reduced 3SUM to an offline…
The exact complexity of solving parity games is a major open problem. Several authors have searched for efficient algorithms over specific classes of graphs. In particular, Obdr\v{z}\'{a}lek showed that for graphs of bounded tree-width or…
We consider the problem of aggregating pairwise comparisons to obtain a consensus ranking order over a collection of objects. We use the popular Bradley-Terry-Luce (BTL) model which allows us to probabilistically describe pairwise…
The mean field approximation to the Ising model is a canonical variational tool that is used for analysis and inference in Ising models. We provide a simple and optimal bound for the KL error of the mean field approximation for Ising models…
We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and…