Related papers: An Isoperimetric Inequality and Pursuit-Evasion Ga…
We consider the Bernoulli bond percolation process (with parameter $p$) on infinite graphs and we give a general criterion for bounded degree graphs to exhibit a non-trivial percolation threshold based either on a single isoperimetric…
In [Evans, Francis 2022; Hendel] the authors investigated resistance distance in triangular grid graphs and observed several types of asymptotic behavior. This paper extends their work by studying the initial, non-asymptotic, behavior found…
This paper investigates a pursuit-evasion problem involving three agents: a pursuer, an evader, and a defender. Cooperative guidance laws are developed for the evader-defender team that guarantee interception of the pursuer by the defender…
This paper introduces a new reconfiguration problem of matchings in a triangular grid graph. In this problem, we are given a nearly perfect matching in which each matching edge is labeled, and aim to transform it to a target matching by…
We provide sharp bounds for the isoperimetric constants of infinite plane graphs (tessellations) with bounded vertex and face degrees. For example, if $G$ is a plane graph satisfying the inequalities $p_1 \leq \mbox{deg}\ v \leq p_2$ for $v…
This paper is concerned with continuous-time pursuit and evasion games. Typically, we have a lion and a man in a metric space: they have the same speed, and the lion wishes to catch the man while the man tries to evade capture. We are…
We consider biased $(1:b)$ Avoider-Enforcer games in the monotone and strict versions. In particular, we show that Avoider can keep his graph being a forest for every but maybe the last round of the game if $b \geq 200 n \ln n$. By this we…
The notions of bounded expansion and nowhere denseness not only offer robust and general definitions of uniform sparseness of graphs, they also describe the tractability boundary for several important algorithmic questions. In this paper we…
We consider a surveillance-evasion game in an environment with obstacles. In such an environment, a mobile pursuer seeks to maintain the visibility with a mobile evader, who tries to get occluded from the pursuer in the shortest time…
We investigate sublinear-time algorithms that take partially erased graphs represented by adjacency lists as input. Our algorithms make degree and neighbor queries to the input graph and work with a specified fraction of adversarial…
Motivated by the investigation of sharpness of thresholds for Ramsey properties in random graphs, Friedgut, Kohayakawa, R\"odl, Ruci\'nski and Tetali introduced two variants of a single-player game whose goal is to colour the edges of…
We investigate a pursuit-evasion game on an undirected graph in which a robber, moving at a fixed constant speed, attempts to evade a team of cops who are blind to the robber's location and can quickly travel between any pair of vertices in…
We analyse an algorithm solving stochastic mean-payoff games, combining the ideas of relative value iteration and of Krasnoselskii-Mann damping. We derive parameterized complexity bounds for several classes of games satisfying…
We prove that finding an $\epsilon$-approximate Nash equilibrium is PPAD-complete for constant $\epsilon$ and a particularly simple class of games: polymatrix, degree 3 graphical games, in which each player has only two actions. As…
We obtain several sharp spectral bounds, approximations, and exact values for the isoperimetric number and related edge-expansion parameters of graphs. Our results focus on graph powers and on families of graphs with rich algebraic or…
In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…
Estimating the number of triangles in a graph is one of the most fundamental problems in sublinear algorithms. In this work, we provide an algorithm that approximately counts the number of triangles in a graph using only polylogarithmic…
For a given homogeneous Poisson point process in $\mathbb{R}^d$ two points are connected by an edge if their distance is bounded by a prescribed distance parameter. The behaviour of the resulting random graph, the Gilbert graph or random…
We give an alternative, simple method to prove isoperimetric inequalities over the hypercube. In particular, we show: 1. An elementary proof of classical isoperimetric inequalities of Talagrand, as well as a stronger isoperimetric result…
Consider the following game on a graph $G$: Alice and Bob take turns coloring the vertices of $G$ properly from a fixed set of colors; Alice wins when the entire graph has been colored, while Bob wins when some uncolored vertices have been…