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3D hand pose estimation based on RGB images has been studied for a long time. Most of the studies, however, have performed frame-by-frame estimation based on independent static images. In this paper, we attempt to not only consider the…

Computer Vision and Pattern Recognition · Computer Science 2020-07-13 John Yang , Hyung Jin Chang , Seungeui Lee , Nojun Kwak

Artificial intelligence (AI) has surpassed top human players in a variety of games. In imperfect information games, these achievements have primarily been driven by Counterfactual Regret Minimization (CFR) and its variants for computing…

Computer Science and Game Theory · Computer Science 2025-05-29 Qi Ju , Thomas Tellier , Meng Sun , Zhemei Fang , Yunfeng Luo

Accurate segmentation and statistical shape modeling of hand anatomy have significant implications for medical diagnostics, ergonomics, and biomechanics. This study proposes an AI-assisted reconstruction pipeline for segmenting and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Gokce Guven , Hasan Fehmi Ates , Deniz Karasahin , Kaan Erdogan

This paper studies the problem of identifying any $k$ distinct arms among the top $\rho$ fraction (e.g., top 5\%) of arms from a finite or infinite set with a probably approximately correct (PAC) tolerance $\epsilon$. We consider two cases:…

Machine Learning · Computer Science 2020-11-20 Wenbo Ren , Jia Liu , Ness Shroff

In this report, we inspect the application of an evolutionary approach to the game of Rack'O, which is a card game revolving around the notion of decision making. We first apply the evolutionary technique for obtaining a set of rules over…

Artificial Intelligence · Computer Science 2021-01-12 Rohan Saha , Cassidy Pirlot

With breakthrough of the AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all around the world. As a recognized standard for testing artificial intelligence, various human-computer…

Artificial Intelligence · Computer Science 2024-04-01 Qiyue Yin , Jun Yang , Kaiqi Huang , Meijing Zhao , Wancheng Ni , Bin Liang , Yan Huang , Shu Wu , Liang Wang

Chess engines passed human strength years ago, but they still don't play like humans. A grandmaster under clock pressure blunders in ways a club player on a hot streak never would. Conventional engines capture none of this. This paper…

Artificial Intelligence · Computer Science 2026-03-06 Diego Armando Resendez Prado

Lee Sedol is on a winning streak--does this legend rise again after the competition with AlphaGo? Ke Jie is invincible in the world championship--can he still win the title this time? Go is one of the most popular board games in East Asia,…

Artificial Intelligence · Computer Science 2022-05-03 Yifan Gao

Historical Document Processing is the process of digitizing written material from the past for future use by historians and other scholars. It incorporates algorithms and software tools from various subfields of computer science, including…

Computer Vision and Pattern Recognition · Computer Science 2020-09-14 James P. Philips , Nasseh Tabrizi

An overwhelming majority of humans are right-handed. Numerous explanations for individual handedness have been proposed, but this population-level handedness remains puzzling. Here we use a minimal mathematical model to explain this…

Populations and Evolution · Quantitative Biology 2015-04-07 Daniel M. Abrams , Mark J. Panaggio

This is a photographic dataset collected for testing image processing algorithms. The idea is to have images that can exploit the properties of total variation, therefore a set of playing cards was distributed on the scene. The dataset is…

Computer Vision and Pattern Recognition · Computer Science 2017-01-26 David Villacis , Santeri Kaupinmäki , Samuli Siltanen , Teemu Helenius

The phenomenon of Human Pose Estimation (HPE) is a problem that has been explored over the years, particularly in computer vision. But what exactly is it? To answer this, the concept of a pose must first be understood. Pose can be defined…

Computer Vision and Pattern Recognition · Computer Science 2021-10-14 Rohit Josyula , Sarah Ostadabbas

Accurate hand motion capture and standardized 3D representation are essential for various hand-related tasks. Collecting keypoints-only data, while efficient and cost-effective, results in low-fidelity representations and lacks surface…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Menghe Zhang , Joonyeoup Kim , Yangwen Liang , Shuangquan Wang , Kee-Bong Song

A commonly held opinion is that left-handed tennis players are overrepresented compared to the percentage of left-handers within the general population. This study provides the domain insights supported by data analysis that could help…

Computers and Society · Computer Science 2024-12-31 Boris Bačić , Ali Ghazala

As humans seek to collaborate with, learn from, and better understand artificial intelligence systems, developing AIs that can accurately emulate individual decision-making becomes increasingly important. Chess, a long-standing AI benchmark…

Artificial Intelligence · Computer Science 2025-07-30 Zhenwei Tang , Difan Jiao , Eric Xue , Reid McIlroy-Young , Jon Kleinberg , Siddhartha Sen , Ashton Anderson

To wield an object means to hold and move it in a way that exploits its functions. When humans wield tools -- such as writing with a pen or cutting with scissors -- our hands would reach very specific poses, often drastically different from…

Robotics · Computer Science 2025-08-19 Sunyu Wang , Jean Oh , Nancy S. Pollard

Humans exhibit irrational decision-making patterns in response to environmental triggers, such as experiencing an economic loss or gain. In this paper we investigate whether algorithms exhibit the same behavior by examining the observed…

Theoretical Economics · Economics 2021-11-16 C. Grace Haaf , Devansh Singh , Cinny Lin , Scofield Zou

We introduce a quantitative framework for separating skill and chance in games by modeling them as complementary sources of control over stochastic decision trees. We define the Skill-Luck Index S(G) in [-1, 1] by decomposing game outcomes…

Artificial Intelligence · Computer Science 2025-11-18 David H. Silver

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used…

Artificial Intelligence · Computer Science 2021-02-16 Jichen Zhu , Santiago Ontañón

We introduce the partially observable history process (POHP) formalism for reinforcement learning. POHP centers around the actions and observations of a single agent and abstracts away the presence of other players without reducing them to…

Artificial Intelligence · Computer Science 2022-02-25 Dustin Morrill , Amy R. Greenwald , Michael Bowling