English

The Partially Observable History Process

Artificial Intelligence 2022-02-25 v2 Computer Science and Game Theory

Abstract

We introduce the partially observable history process (POHP) formalism for reinforcement learning. POHP centers around the actions and observations of a single agent and abstracts away the presence of other players without reducing them to stochastic processes. Our formalism provides a streamlined interface for designing algorithms that defy categorization as exclusively single or multi-agent, and for developing theory that applies across these domains. We show how the POHP formalism unifies traditional models including the Markov decision process, the Markov game, the extensive-form game, and their partially observable extensions, without introducing burdensome technical machinery or violating the philosophical underpinnings of reinforcement learning. We illustrate the utility of our formalism by concisely exploring observable sequential rationality, examining some theoretical properties of general immediate regret minimization, and generalizing the extensive-form regret minimization (EFR) algorithm.

Keywords

Cite

@article{arxiv.2111.08102,
  title  = {The Partially Observable History Process},
  author = {Dustin Morrill and Amy R. Greenwald and Michael Bowling},
  journal= {arXiv preprint arXiv:2111.08102},
  year   = {2022}
}

Comments

8 pages, 2 figures

R2 v1 2026-06-24T07:39:40.167Z