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Regret Minimization for Partially Observable Deep Reinforcement Learning

Machine Learning 2018-10-26 v2 Artificial Intelligence

Abstract

Deep reinforcement learning algorithms that estimate state and state-action value functions have been shown to be effective in a variety of challenging domains, including learning control strategies from raw image pixels. However, algorithms that estimate state and state-action value functions typically assume a fully observed state and must compensate for partial observations by using finite length observation histories or recurrent networks. In this work, we propose a new deep reinforcement learning algorithm based on counterfactual regret minimization that iteratively updates an approximation to an advantage-like function and is robust to partially observed state. We demonstrate that this new algorithm can substantially outperform strong baseline methods on several partially observed reinforcement learning tasks: learning first-person 3D navigation in Doom and Minecraft, and acting in the presence of partially observed objects in Doom and Pong.

Keywords

Cite

@article{arxiv.1710.11424,
  title  = {Regret Minimization for Partially Observable Deep Reinforcement Learning},
  author = {Peter Jin and Kurt Keutzer and Sergey Levine},
  journal= {arXiv preprint arXiv:1710.11424},
  year   = {2018}
}

Comments

ICML 2018

R2 v1 2026-06-22T22:31:06.962Z