English

Solving Games with Functional Regret Estimation

Artificial Intelligence 2015-01-05 v2 Computer Science and Game Theory Multiagent Systems

Abstract

We propose a novel online learning method for minimizing regret in large extensive-form games. The approach learns a function approximator online to estimate the regret for choosing a particular action. A no-regret algorithm uses these estimates in place of the true regrets to define a sequence of policies. We prove the approach sound by providing a bound relating the quality of the function approximation and regret of the algorithm. A corollary being that the method is guaranteed to converge to a Nash equilibrium in self-play so long as the regrets are ultimately realizable by the function approximator. Our technique can be understood as a principled generalization of existing work on abstraction in large games; in our work, both the abstraction as well as the equilibrium are learned during self-play. We demonstrate empirically the method achieves higher quality strategies than state-of-the-art abstraction techniques given the same resources.

Keywords

Cite

@article{arxiv.1411.7974,
  title  = {Solving Games with Functional Regret Estimation},
  author = {Kevin Waugh and Dustin Morrill and J. Andrew Bagnell and Michael Bowling},
  journal= {arXiv preprint arXiv:1411.7974},
  year   = {2015}
}

Comments

AAAI Conference on Artificial Intelligence 2015

R2 v1 2026-06-22T07:15:19.898Z