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Art is a deeply personal and expressive medium, where each artist brings their own style, technique, and cultural background into their work. Traditionally, identifying artistic styles has been the job of art historians or critics, relying…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Reetikaa Reddy Munnangi , Barbara Giunti

Poker is a landmark challenge for artificial intelligence. The dominant approach relies on equilibrium solvers built on counterfactual regret minimization, requiring millions of core-hours of training. Large Language Models (LLMs) possess…

Artificial Intelligence · Computer Science 2026-05-29 Boning Li , Baoxiang Wang , Longbo Huang

Computer Poker's unique characteristics present a well-suited challenge for research in artificial intelligence. For that reason, and due to the Poker's market increase in popularity in Portugal since 2008, several members of LIACC have…

Crucial to the success of training a depth-based 3D hand pose estimator (HPE) is the availability of comprehensive datasets covering diverse camera perspectives, shapes, and pose variations. However, collecting such annotated datasets is…

Computer Vision and Pattern Recognition · Computer Science 2018-05-14 Seungryul Baek , Kwang In Kim , Tae-Kyun Kim

Privacy policies are the main way to obtain information related to personal data collection and processing. Originally, privacy policies were presented as textual documents. However, the unsuitability of this format for the needs of today's…

Computers and Society · Computer Science 2020-09-14 Victor Morel , Raúl Pardo

The independent chip model (ICM) forms a cornerstone of all modern poker tournament strategy. However, despite its prominence, the ICM's performance in the real world has not been sufficiently scrutinized, especially at a large scale. In…

Computer Science and Game Theory · Computer Science 2025-08-25 Juho Kim

Chess, a deterministic game with perfect information, has long served as a benchmark for studying strategic decision-making and artificial intelligence. Traditional chess engines or tools for analysis primarily focus on calculating optimal…

Artificial Intelligence · Computer Science 2025-12-02 Daren Zhong , Dingcheng Huang , Clayton Greenberg

Hands are the central means by which humans manipulate their world and being able to reliably extract hand state information from Internet videos of humans engaged in their hands has the potential to pave the way to systems that can learn…

Computer Vision and Pattern Recognition · Computer Science 2020-06-12 Dandan Shan , Jiaqi Geng , Michelle Shu , David F. Fouhey

This paper uses chess, a landmark planning problem in AI, to assess transformers' performance on a planning task where memorization is futile $\unicode{x2013}$ even at a large scale. To this end, we release ChessBench, a large-scale…

AI technologies for Natural Languages have made tremendous progress recently. However, commensurate progress has not been made on Sign Languages, in particular, in recognizing signs as individual words or as complete sentences. We introduce…

Computation and Language · Computer Science 2021-10-13 Prem Selvaraj , Gokul NC , Pratyush Kumar , Mitesh Khapra

We introduce PokAR, an augmented reality (AR) application to facilitate poker play. PokAR aims to alleviate three difficulties of traditional poker by leveraging AR technology: (1) need to have physical poker chips, (2) complex rules of…

Human-Computer Interaction · Computer Science 2023-01-03 Adam Gamba , Andrés Monroy-Hernández

John von Neumann studied a simplified version of poker where the "deck" consists of infinitely many cards, in fact, all real numbers between $0$ and $1$. We harness the power of computation, both numeric and symbolic, to investigate analogs…

Computer Science and Game Theory · Computer Science 2024-07-24 Tipaluck Krityakierne , Thotsaporn Aek Thanatipanonda , Doron Zeilberger

Dexterity is often seen as a cornerstone of complex manipulation. Humans are able to perform a host of skills with their hands, from making food to operating tools. In this paper, we investigate these challenges, especially in the case of…

Robotics · Computer Science 2023-12-13 Aditya Kannan , Kenneth Shaw , Shikhar Bahl , Pragna Mannam , Deepak Pathak

Several computer vision applications such as person search or online fashion rely on human description. The use of instance-level human parsing (HP) is therefore relevant since it localizes semantic attributes and body parts within a…

Computer Vision and Pattern Recognition · Computer Science 2022-01-25 Angelique Loesch , Romaric Audigier

Recently, Artificial Intelligence (AI) technology use has been rising in sports to reach decisions of various complexity. At a relatively low complexity level, for example, major tennis tournaments replaced human line judges with Hawk-Eye…

Theoretical Economics · Economics 2024-07-19 Nejat Anbarci , Mehmet S. Ismail

This paper presents Chinese Poker Self-Playing Robot, an integrated system enabling a TM5-900 robotic arm to independently play the four-person card game Chinese poker. The robot uses a custom sucker mechanism to pick up and play cards. An…

Robotics · Computer Science 2023-12-18 Kuan-Huang Yu

Thai Finger Spelling (TFS) sign recognition could benefit a community of hearing-difficulty people in bridging to a major hearing population. With a relatively large number of alphabets, TFS employs multiple signing schemes. Two schemes of…

Computer Vision and Pattern Recognition · Computer Science 2022-01-11 Jinnavat Sanalohit , Tatpong Katanyukul

The opening book is an important component of a chess engine, and thus computer chess programmers have been developing automated methods to improve the quality of their books. For chess, which has a very rich opening theory, large databases…

Artificial Intelligence · Computer Science 2007-05-23 Mark Levene , Judit Bar-Ilan

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games…

Artificial Intelligence · Computer Science 2024-10-18 Hongqiu Wu , Xingyuan Liu , Yan Wang , Hai Zhao

This paper addresses the problem of 3D hand pose estimation from a monocular RGB image. While previous methods have shown great success, the structure of hands has not been fully exploited, which is critical in pose estimation. To this end,…

Computer Vision and Pattern Recognition · Computer Science 2021-06-04 Yiming He , Wei Hu
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