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Card-based cryptography uses physical playing cards to construct protocols for secure multi-party computation. Existing card-based protocols employ various types of shuffles, some of which are easy to implement in practice while others are…

Cryptography and Security · Computer Science 2026-05-15 Tomoki Ono , Suthee Ruangwises

Understanding bimanual human hand activities is a critical problem in AI and robotics. We cannot build large models of bimanual activities because existing datasets lack the scale, coverage of diverse hand activities, and detailed…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Rao Fu , Dingxi Zhang , Alex Jiang , Wanjia Fu , Austin Funk , Daniel Ritchie , Srinath Sridhar

Algorithms for equilibrium computation generally make no attempt to ensure that the computed strategies are understandable by humans. For instance the strategies for the strongest poker agents are represented as massive binary files. In…

Computer Science and Game Theory · Computer Science 2019-01-23 Sam Ganzfried , Farzana Yusuf

This paper considers the effect of riffle shuffling on decks of cards, allowing for some cards to be indistinguishable from other cards. The dual problem of dealing a game with hands, such as bridge or poker, is also considered. The…

Probability · Mathematics 2010-02-10 Mark Conger , Jason Howald

Strategic agents in incomplete-information environments have a conflicted relationship with uncertainty: it can keep them unpredictable to their opponents, but it must also be overcome to predict the actions of those opponents. We use a…

Computer Science and Game Theory · Computer Science 2016-05-16 Seth Frey , Paul L. Williams , Dominic K. Albino

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

Artificial Intelligence · Computer Science 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

Swish is a card game in which players are given cards having symbols (hoops and balls), and find a valid superposition of cards, called a "swish." Dailly, Lafourcade, and Marcadet (FUN 2024) studied a generalized version of Swish and showed…

Data Structures and Algorithms · Computer Science 2026-01-15 Takashi Horiyama , Takehiro Ito , Jun Kawahara , Shin-ichi Minato , Akira Suzuki , Ryuhei Uehara , Yutaro Yamaguchi

The advent of machine learning models that surpass human decision-making ability in complex domains has initiated a movement towards building AI systems that interact with humans. Many building blocks are essential for this activity, with a…

Artificial Intelligence · Computer Science 2022-08-03 Reid McIlroy-Young , Russell Wang , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

Humor is an inherently social phenomenon, with humorous utterances shaped by what is socially and culturally accepted. Understanding humor is an important NLP challenge, with many applications to human-computer interactions. In this work we…

Machine Learning · Computer Science 2023-07-11 Dan Ofer , Dafna Shahaf

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

Machine Learning · Computer Science 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Poker has become a popular pastime all over the world. At any given moment one can find tens, if not hundreds, of thousands of players playing poker via their computers on the major on-line gaming sites. Indeed, according to the Vancouver,…

Quantum Physics · Physics 2009-02-13 Steven A. Bleiler

Since the emergence of large annotated datasets, state-of-the-art hand pose estimation methods have been mostly based on discriminative learning. Recently, a hybrid approach has embedded a kinematic layer into the deep learning structure in…

Computer Vision and Pattern Recognition · Computer Science 2018-07-04 Jan Wöhlke , Shile Li , Dongheui Lee

The problem of hand shape classification is challenging since a hand is characterized by a large number of degrees of freedom. Numerous shape descriptors have been proposed and applied over the years to estimate and classify hand poses in…

Computer Vision and Pattern Recognition · Computer Science 2014-06-04 Jakub Nalepa , Michal Kawulok

Hand abstraction is crucial for scaling imperfect-information games (IIGs) such as Texas Hold'em, yet progress is limited by the lack of a formal task model and by evaluations that require resource-intensive strategy solving. We introduce…

Computer Science and Game Theory · Computer Science 2025-10-20 Yanchang Fu , Qiyue Yin , Shengda Liu , Pei Xu , Kaiqi Huang

The problem of grasping objects using a multi-finger hand has received significant attention in recent years. However, it remains challenging to handle a large number of unfamiliar objects in real and cluttered environments. In this work,…

Robotics · Computer Science 2024-08-06 Hengxu Yan , Hao-Shu Fang , Cewu Lu

Human preference or taste within any domain is usually a difficult thing to identify or predict with high probability. In the domain of chess problem composition, the same is true. Traditional machine learning approaches tend to focus on…

Artificial Intelligence · Computer Science 2020-11-26 Azlan Iqbal

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

Artificial Intelligence · Computer Science 2020-01-23 J Li , S Thepaut , V Ventos

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

Artificial Intelligence · Computer Science 2018-08-24 Brandon Da Silva

Since the introduction of ChatGPT and GPT-4, these models have been tested across a large number of tasks. Their adeptness across domains is evident, but their aptitude in playing games, and specifically their aptitude in the realm of poker…

Computation and Language · Computer Science 2023-12-22 Akshat Gupta

Hand preference and degree of handedness (DoH) are two different aspects of human behavior which are often confused to be one. DoH is a person's inherent capability of the brain; affected by nature and nurture. In this study, we used…

Artificial Intelligence · Computer Science 2024-12-03 Smriti Bala , Venugopalan Y. Vishnu , Deepak Joshi