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Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single…

Machine Learning · Computer Science 2025-04-09 Benny Skidanov , Daniel Erbesfeld , Gera Weiss , Achiya Elyasaf

AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Card games are a natural domain for imperfect information due…

Artificial Intelligence · Computer Science 2026-03-04 Mark Goadrich , Achille Morenville , Éric Piette

Recent advancements in AI have accelerated the evolution of versatile robot designs. Chess provides a standardized environment for evaluating the impact of robot behavior on human behavior. This article presents an open-source chess robot…

Robotics · Computer Science 2025-04-07 Renchi Zhang , Joost de Winter , Dimitra Dodou , Harleigh Seyffert , Yke Bauke Eisma

Quantitative measures of randomness in games are useful for game design and have implications for gambling law. We treat the outcome of a game as a random variable and derive a closed-form expression and estimator for the variance in the…

Other Statistics · Statistics 2020-09-11 Alex Cloud , Eric Laber

This paper contributes a new high-quality dataset for hand gesture recognition in hand hygiene systems, named "MFH". Generally, current datasets are not focused on: (i) fine-grained actions; and (ii) data mismatch between different…

Computer Vision and Pattern Recognition · Computer Science 2021-09-08 Huy Q. Vo , Tuong Do , Vi C. Pham , Duy Nguyen , An T. Duong , Quang D. Tran

Persistent homology (PH) is a method used in topological data analysis (TDA) to study qualitative features of data that persist across multiple scales. It is robust to perturbations of input data, independent of dimensions and coordinates,…

Algebraic Topology · Mathematics 2017-09-13 Nina Otter , Mason A. Porter , Ulrike Tillmann , Peter Grindrod , Heather A. Harrington

The rapid proliferation of AI models has underscored the importance of thorough documentation, as it enables users to understand, trust, and effectively utilize these models in various applications. Although developers are encouraged to…

Software Engineering · Computer Science 2024-02-09 Weixin Liang , Nazneen Rajani , Xinyu Yang , Ezinwanne Ozoani , Eric Wu , Yiqun Chen , Daniel Scott Smith , James Zou

The game of Go has been highly under-researched due to the lack of game records and analysis tools. In recent years, the increasing number of professional competitions and the advent of AlphaZero-based algorithms provide an excellent…

Artificial Intelligence · Computer Science 2025-05-16 Yifan Gao , Danni Zhang , Haoyue Li

Hand pose estimation plays a vital role in capturing subtle nonverbal cues essential for understanding human affect. However, collecting diverse, expressive real-world data remains challenging due to labor-intensive manual annotation that…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Masum Hasan , Cengiz Ozel , Nina Long , Alexander Martin , Samuel Potter , Tariq Adnan , Sangwu Lee , Ehsan Hoque

In this paper we propose an easy algorithm for real time hand finger counting involving one or more than one hand. Hand finger counting is a simple medium for Human-Computer Interface which can prove to be a convenient input method for…

Human-Computer Interaction · Computer Science 2014-04-11 Sumit Kumar Dey , Shubham Anand

Poker is in the family of imperfect information games unlike other games such as chess, connect four, etc which are perfect information game instead. While many perfect information games have been solved, no non-trivial imperfect…

Computer Science and Game Theory · Computer Science 2024-01-15 Prathamesh Sonawane , Arav Chheda

Poker, also known as Texas Hold'em, has always been a typical research target within imperfect information games (IIGs). IIGs have long served as a measure of artificial intelligence (AI) development. Representative prior works, such as…

Artificial Intelligence · Computer Science 2024-01-17 Chenghao Huang , Yanbo Cao , Yinlong Wen , Tao Zhou , Yanru Zhang

An imperfect-information game is a type of game with asymmetric information. It is more common in life than perfect-information game. Artificial intelligence (AI) in imperfect-information games, such like poker, has made considerable…

Artificial Intelligence · Computer Science 2024-05-29 Qibin Zhou , Dongdong Bai , Junge Zhang , Fuqing Duan , Kaiqi Huang

The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial…

Cryptography and Security · Computer Science 2025-11-18 Jiayi Zhang , Chenxin Sun , Yue Gu , Qingyu Zhang , Jiayi Lin , Xiaojiang Du , Chenxiong Qian

We examine the complexity of the ``Texas Hold'em'' variant of poker from a topological perspective. We show that there exists a natural simplicial complex governing the multi-way winning probabilities between various hands, and that this…

Algebraic Topology · Mathematics 2025-10-14 Laurent Bartholdi , Roman Mikhailov

Transformer-based large language models (LLMs) have demonstrated strong reasoning abilities across diverse fields, from solving programming challenges to competing in strategy-intensive games such as chess. Prior work has shown that LLMs…

Computation and Language · Computer Science 2026-01-01 Adam Kamel , Tanish Rastogi , Michael Ma , Kailash Ranganathan , Kevin Zhu

AI systems that can capture human-like behavior are becoming increasingly useful in situations where humans may want to learn from these systems, collaborate with them, or engage with them as partners for an extended duration. In order to…

Artificial Intelligence · Computer Science 2022-06-17 Reid McIlroy-Young , Russell Wang , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

Strategy card game is a well-known genre that is demanding on the intelligent game-play and can be an ideal test-bench for AI. Previous work combines an end-to-end policy function and an optimistic smooth fictitious play, which shows…

Machine Learning · Computer Science 2023-05-30 Changnan Xiao , Yongxin Zhang , Xuefeng Huang , Qinhan Huang , Jie Chen , Peng Sun

An increasing number of domains are providing us with detailed trace data on human decisions in settings where we can evaluate the quality of these decisions via an algorithm. Motivated by this development, an emerging line of work has…

Artificial Intelligence · Computer Science 2016-06-17 Ashton Anderson , Jon Kleinberg , Sendhil Mullainathan

Predicting and modeling human behavior and finding trends within human decision-making processes is a major problem of social science. Rock Paper Scissors (RPS) is the fundamental strategic question in many game theory problems and…

Computer Science and Game Theory · Computer Science 2020-11-24 Lei Wang , Wenbin Huang , Yuanpeng Li , Julian Evans , Sailing He