English

Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Games

Computer Science and Game Theory 2025-10-20 v1 Artificial Intelligence

Abstract

Hand abstraction is crucial for scaling imperfect-information games (IIGs) such as Texas Hold'em, yet progress is limited by the lack of a formal task model and by evaluations that require resource-intensive strategy solving. We introduce signal observation ordered games (SOOGs), a subclass of IIGs tailored to hold'em-style games that cleanly separates signal from player action sequences, providing a precise mathematical foundation for hand abstraction. Within this framework, we define a resolution bound-an information-theoretic upper bound on achievable performance under a given signal abstraction. Using the bound, we show that mainstream outcome-based imperfect-recall algorithms suffer substantial losses by arbitrarily discarding historical information; we formalize this behavior via potential-aware outcome Isomorphism (PAOI) and prove that PAOI characterizes their resolution bound. To overcome this limitation, we propose full-recall outcome isomorphism (FROI), which integrates historical information to raise the bound and improve policy quality. Experiments on hold'em-style benchmarks confirm that FROI consistently outperforms outcome-based imperfect-recall baselines. Our results provide a unified formal treatment of hand abstraction and practical guidance for designing higher-resolution abstractions in IIGs.

Keywords

Cite

@article{arxiv.2510.15094,
  title  = {Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Games},
  author = {Yanchang Fu and Qiyue Yin and Shengda Liu and Pei Xu and Kaiqi Huang},
  journal= {arXiv preprint arXiv:2510.15094},
  year   = {2025}
}