English

The Value of Recall in Extensive-Form Games

Computer Science and Game Theory 2024-12-30 v1

Abstract

Imperfect-recall games, in which players may forget previously acquired information, have found many practical applications, ranging from game abstractions to team games and testing AI agents. In this paper, we quantify the utility gain by endowing a player with perfect recall, which we call the value of recall (VoR). While VoR can be unbounded in general, we parameterize it in terms of various game properties, namely the structure of chance nodes and the degree of absentmindedness (the number of successive times a player enters the same information set). Further, we identify several pathologies that arise with VoR, and show how to circumvent them. We also study the complexity of computing VoR, and how to optimally apportion partial recall. Finally, we connect VoR to other previously studied concepts in game theory, including the price of anarchy. We use that connection in conjunction with the celebrated smoothness framework to characterize VoR in a broad class of games.

Keywords

Cite

@article{arxiv.2412.19659,
  title  = {The Value of Recall in Extensive-Form Games},
  author = {Ratip Emin Berker and Emanuel Tewolde and Ioannis Anagnostides and Tuomas Sandholm and Vincent Conitzer},
  journal= {arXiv preprint arXiv:2412.19659},
  year   = {2024}
}

Comments

36 pages, 6 figures, main body to be published in Proceedings of the Thirty-Ninth AAAI Conference on Artificial Intelligence (AAAI-25), Philadelphia, Pennsylvania, USA, 2025