English

Value Functions for Depth-Limited Solving in Zero-Sum Imperfect-Information Games

Artificial Intelligence 2022-03-25 v5 Computer Science and Game Theory

Abstract

We provide a formal definition of depth-limited games together with an accessible and rigorous explanation of the underlying concepts, both of which were previously missing in imperfect-information games. The definition works for an arbitrary extensive-form game and is not tied to any specific game-solving algorithm. Moreover, this framework unifies and significantly extends three approaches to depth-limited solving that previously existed in extensive-form games and multiagent reinforcement learning but were not known to be compatible. A key ingredient of these depth-limited games are value functions. Focusing on two-player zero-sum imperfect-information games, we show how to obtain optimal value functions and prove that public information provides both necessary and sufficient context for computing them. We provide a domain-independent encoding of the domains that allows for approximating value functions even by simple feed-forward neural networks, which are then able to generalize to unseen parts of the game. We use the resulting value network to implement a depth-limited version of counterfactual regret minimization. In three distinct domains, we show that the algorithm's exploitability is roughly linearly dependent on the value network's quality and that it is not difficult to train a value network with which depth-limited CFR's performance is as good as that of CFR with access to the full game.

Keywords

Cite

@article{arxiv.1906.06412,
  title  = {Value Functions for Depth-Limited Solving in Zero-Sum Imperfect-Information Games},
  author = {Vojtěch Kovařík and Dominik Seitz and Viliam Lisý and Jan Rudolf and Shuo Sun and Karel Ha},
  journal= {arXiv preprint arXiv:1906.06412},
  year   = {2022}
}

Comments

The first two authors contributed equally

R2 v1 2026-06-23T09:54:18.060Z