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This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile…

Physics Education · Physics 2016-11-17 F. V. Kowalski , S. E. Kowalski

The article clarifies the concept of "virtual information educational environment" (VIEE) and examines the researchers' views on its meaning exposed in the scientific literature. The article determines the didactic potential of the virtual…

Computers and Society · Computer Science 2020-02-19 Olga Bondarenko , Olena Pakhomova , Wlodzimierz Lewoniewski

We are witnessing significant progress on perception models, specifically those trained on large-scale internet images. However, efficiently generalizing these perception models to unseen embodied tasks is insufficiently studied, which will…

Robotics · Computer Science 2023-03-21 Ya Jing , Tao Kong

We present a real-time algorithm for emotion-aware navigation of a robot among pedestrians. Our approach estimates time-varying emotional behaviors of pedestrians from their faces and trajectories using a combination of Bayesian-inference,…

Robotics · Computer Science 2019-03-11 Aniket Bera , Tanmay Randhavane , Rohan Prinja , Kyra Kapsaskis , Austin Wang , Kurt Gray , Dinesh Manocha

This research introduces an innovative artificial intelligence-driven educational concept designed to optimize self-directed learning through personalized course delivery and automated teaching assistance. The system leverages fine-tuned AI…

Artificial Intelligence · Computer Science 2024-11-13 Tejas Satish Gotavade

This study examines the integration of digital tools in project-based learning within a Biomedical Engineering course to enhance collaboration, transparency, and assessment fairness. Building on prior pilot experiences, we implemented a…

Computers and Society · Computer Science 2025-09-09 Gonzalo R. Ríos-Muñoz , Caterina Fuster-Barcelo , Arrate Muñoz-Barrutia

The primary aim of this paper is to investigate the integration of emotions into the social navigation framework to analyse its effect on both navigation and human physiological safety and comfort. The proposed framework uses leg detection…

Robotics · Computer Science 2024-02-05 Baris Bilen , Hasan Kivrak , Pinar Uluer , Hatice Kose

Emotion prediction is a key emerging research area that focuses on identifying and forecasting the emotional state of a human from multiple modalities. Among other data sources, physiological data can serve as an indicator for emotions with…

Machine Learning · Computer Science 2022-01-19 Maryam Khalid , Emily Willis

Emotions have a major interactive role in defining how humans interact with their environment by encoding their perception to external events and accordingly, influencing their cognition and decision-making process. Therefore, increasing…

Human-Computer Interaction · Computer Science 2021-03-30 Mustaffa Alfatlawi

Engagement in educational games, a recently popular academic topic, has been shown to increase learning performance, as well as a number of attitudinal factors, such as intrinsic interest and motivation. However, there is a lack of research…

Human-Computer Interaction · Computer Science 2017-09-29 Angela He

As road transportation has been identified as a major contributor of environmental pollution, motivating individuals to adopt a more eco-friendly driving style could have a substantial ecological as well as financial benefit. With…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-10-20 Christos Tselios , Stavros Nousias , Dimitris Bitzas , Dimitrios Amaxilatis , Orestis Akrivopoulos , Aris S. Lalos , Konstantinos Moustakas , Ioannis Chatzigiannakis

Interactive reinforcement learning has shown promise in learning complex robotic tasks. However, the process can be human-intensive due to the requirement of a large amount of interactive feedback. This paper presents a new method that uses…

Robotics · Computer Science 2023-08-08 Shukai Liu , Chenming Wu , Ying Li , Liangjun Zhang

This paper addresses the question of emotion classification. The task consists in predicting emotion labels (taken among a set of possible labels) best describing the emotions contained in short video clips. Building on a standard framework…

Computer Vision and Pattern Recognition · Computer Science 2017-09-22 Valentin Vielzeuf , Stéphane Pateux , Frédéric Jurie

This paper presents an investigation into the integration of virtual reality (VR) tours in online English lessons tailored for adult learners. The study utilised a design-based research approach to evaluate the effectiveness of VR tours in…

Computers and Society · Computer Science 2025-05-02 Roberto B. Figueroa , Insung Jung

An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realistic behaviors. Understanding user perception and navigation…

Graphics · Computer Science 2024-07-12 Haoran Yun , Jose Luis Ponton , Alejandro Beacco , Carlos Andujar , Nuria Pelechano

Like many other domains in Artificial Intelligence (AI), there are specific tasks in the field of AI in Education (AIEd) for which labels are scarce and expensive, such as predicting exam score or review correctness. A common way of…

Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Qi Feng , Hubert P. H. Shum , Shigeo Morishima

This paper introduces a new multi-modal model based on the Transformer architecture and tensor product fusion strategy, combining BERT's text vectors and ViT's image vectors to classify students' psychological conditions, with an accuracy…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Ao Xiang , Zongqing Qi , Han Wang , Qin Yang , Danqing Ma

We present VR PreM+, an innovative VR system designed to enhance web exploration beyond traditional computer screens. Unlike static 2D displays, VR PreM+ leverages 3D environments to create an immersive pre-learning experience. Using…

Human-Computer Interaction · Computer Science 2023-11-02 Ze Gao , Xiang Li , Changkun Liu , Xian Wang , Anqi Wang , Liang Yang , Yuyang Wang , Pan Hui , Tristan Braud

As children increasingly consume media on devices, parents look for ways this usage can support learning and growth, especially in domains like social-emotional learning. We introduce eaSEL, a system that (a) integrates social-emotional…

Human-Computer Interaction · Computer Science 2025-02-05 Jocelyn Shen , Jennifer King Chen , Leah Findlater , Griffin Dietz Smith
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