Related papers: Emotion Based Prediction in the Context of Optimiz…
In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…
With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…
Physical agents that can autonomously generate engaging, life-like behaviour will lead to more responsive and interesting robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well…
In the physical world, people have dynamic preferences, e.g., the same situation can lead to satisfaction for some humans and to frustration for others. Personalization is called for. The same observation holds for online behavior with…
Inferential decision-making algorithms typically assume that an underlying probabilistic model of decision alternatives and outcomes may be learned a priori or online. Furthermore, when applied to robots in real-world settings they often…
A multi-modal emotion recognition method was established by combining two-channel convolutional neural network with ring network. This method can extract emotional information effectively and improve learning efficiency. The words were…
Museums increasingly rely on digital content to support visitors' understanding of artworks, yet little is known about how these formats shape the emotional engagement that underlies meaningful art experiences. This research presents an…
The aim of this research is development of rule based decision model for emotion recognition. This research also proposes using the rules for augmenting inter-corporal recognition accuracy in multimodal systems that use supervised learning…
In the article, proposed is a new e-learning information technology based on an ontology driven learning engine, which is matched with modern pedagogical technologies. With the help of proposed engine and developed question database we have…
This study designed a personality-based gamification model for E-learning systems. It also implemented the model and evaluated the performance of the gamification model implemented. These were with a view to developing a model for gamifying…
We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…
Randomized A/B comparisons of alternative pedagogical strategies or other course improvements could provide useful empirical evidence for instructor decision-making. However, traditional experiments do not provide a straightforward pathway…
Background: Exploration of the physical environment is an indispensable precursor to information acquisition and knowledge consolidation for living organisms. Yet, current artificial intelligence models lack these autonomy capabilities…
We present a hybrid-driven trajectory prediction method based on group emotion. The data driven and model driven methods are combined to make a compromise between the controllability, generality, and efficiency of the method on the basis of…
We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…
In response to the COVID-19 pandemic, traditional physical classrooms have transitioned to online environments, necessitating effective strategies to ensure sustained student engagement. A significant challenge in online teaching is the…
Social media recommendation systems play a central role in shaping users' emotional experiences. However, most systems are optimized solely for engagement metrics, such as click rate, viewing time, or scrolling, without accounting for…
We propose a new online learning model for learning with preference feedback. The model is especially suited for applications like web search and recommender systems, where preference data is readily available from implicit user feedback…
Monitoring and understanding affective states are important aspects of healthy functioning and treatment of mood-based disorders. Recent advancements of ubiquitous wearable technologies have increased the reliability of such tools in…
For machines to effectively assist humans in challenging visual search tasks, they must differentiate whether a human is simply glancing into a scene (navigational intent) or searching for a target object (informational intent). Previous…