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3D facial modelling and animation in computer vision and graphics traditionally require either digital artist's skill or complex pipelines with objective-function-based solvers to fit models to motion capture. This inaccessibility of…

With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a…

Robotics · Computer Science 2025-02-18 Runqi Wang , Caoyuan Ma , Jian Zhao , Hanrui Xu , Dongfang Sun , Haoyang Chen , Lin Xiong , Zheng Wang , Xuelong Li

Creating high-quality sound effects from videos and text prompts requires precise alignment between visual and audio domains, both semantically and temporally, along with step-by-step guidance for professional audio generation. However,…

Sound · Computer Science 2025-03-31 Haomin Zhang , Sizhe Shan , Haoyu Wang , Zihao Chen , Xiulong Liu , Chaofan Ding , Xinhan Di

Pedestrian motion, due to its causal nature, is strongly influenced by domain gaps arising from discrepancies between training and testing data distributions. Focusing on 3D human pose estimation, this work presents a controllable human…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Xinhao Hu , Yiyi Zhang , Liqing Zhang , Jianfu Zhang

Since the introduction of deep learning, researchers have proposed content generation systems using deep learning and proved that they are competent to generate convincing content and artistic output, including music. However, one can argue…

Sound · Computer Science 2020-11-30 Nao Tokui

In this paper, we propose a Bayesian switching dynamical model for segmentation of 3D pose data over time that uncovers interpretable patterns in the data and is generative. Our model decomposes highly correlated skeleton data into a set of…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Amirreza Farnoosh , Sarah Ostadabbas

In recent years, the demand for 3D content has grown exponentially with the intelligent upgrade of interactive media, extended reality (XR), and Metaverse industries. In order to overcome the limitations of traditional manual modeling…

Graphics · Computer Science 2025-12-23 Xiang Tang , Ruotong Li , Xiaopeng Fan

The aim of this paper is to study the reward based policy exploration problem in a supervised learning approach and enable robots to form complex movement trajectories in challenging reward settings and search spaces. For this, the…

Robotics · Computer Science 2020-11-10 M. Tuluhan Akbulut , Utku Bozdogan , Ahmet Tekden , Emre Ugur

We present a novel method to generate human motion to populate 3D indoor scenes. It can be controlled with various combinations of conditioning signals such as a path in a scene, target poses, past motions, and scenes represented as 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Nicolas Ugrinovic , Thomas Lucas , Fabien Baradel , Philippe Weinzaepfel , Gregory Rogez , Francesc Moreno-Noguer

Music to 3D dance generation aims to synthesize realistic and rhythmically synchronized human dance from music. While existing methods often rely on additional genre labels to further improve dance generation, such labels are typically…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Guangtao Lyu , Chenghao Xu , Qi Liu , Jiexi Yan , Muli Yang , Fen Fang , Cheng Deng

This paper introduces a new imitation learning framework based on energy-based generative models capable of learning complex, physics-dependent, robot motion policies through state-only expert motion trajectories. Our algorithm, called…

Robotics · Computer Science 2025-02-13 Anish Abhijit Diwan , Julen Urain , Jens Kober , Jan Peters

Music and dance have always co-existed as pillars of human activities, contributing immensely to the cultural, social, and entertainment functions in virtually all societies. Notwithstanding the gradual systematization of music and dance…

Sound · Computer Science 2022-02-01 Shuang Wu , Zhenguang Li , Shijian Lu , Li Cheng

3D shape reconstruction is a primary component of augmented/virtual reality. Despite being highly advanced, existing solutions based on RGB, RGB-D and Lidar sensors are power and data intensive, which introduces challenges for deployment in…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Alexis Baudron , Zihao W. Wang , Oliver Cossairt , Aggelos K. Katsaggelos

This paper introduces DualReward, a novel reinforcement learning framework for automatic distractor generation in cloze tests. Unlike conventional approaches that rely primarily on supervised learning or static generative models, our method…

Computation and Language · Computer Science 2025-07-17 Tianyou Huang , Xinglu Chen , Jingshen Zhang , Xinying Qiu , Ruiying Niu

Reinforcement learning (RL), earlier proven to be effective in large language and multi-modal models, has been successfully extended to enhance 2D image generation recently. However, applying RL to 3D generation remains largely unexplored…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Yiwen Tang , Zoey Guo , Kaixin Zhu , Ray Zhang , Qizhi Chen , Dongzhi Jiang , Junli Liu , Bohan Zeng , Haoming Song , Delin Qu , Tianyi Bai , Dan Xu , Wentao Zhang , Bin Zhao

Video generation is experiencing rapid growth, driven by advances in diffusion models and the development of better and larger datasets. However, producing high-quality videos remains challenging due to the high-dimensional data and the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Elia Peruzzo , Dejia Xu , Xingqian Xu , Humphrey Shi , Nicu Sebe

Text-driven human motion generation, as one of the vital tasks in computer-aided content creation, has recently attracted increasing attention. While pioneering research has largely focused on improving numerical performance metrics on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Yunyao Mao , Xiaoyang Liu , Wengang Zhou , Zhenbo Lu , Houqiang Li

This work explores the use of 3D generative models to synthesize training data for 3D vision tasks. The key requirements of the generative models are that the generated data should be photorealistic to match the real-world scenarios, and…

Computer Vision and Pattern Recognition · Computer Science 2023-04-10 Leheng Li , Qing Lian , Luozhou Wang , Ningning Ma , Ying-Cong Chen

Unveiling the underlying governing equations of nonlinear dynamic systems remains a significant challenge. Insufficient prior knowledge hinders the determination of an accurate candidate library, while noisy observations lead to imprecise…

Machine Learning · Computer Science 2024-04-30 Mengge Du , Yuntian Chen , Longfeng Nie , Siyu Lou , Dongxiao Zhang

Our team of dance artists, physicists, and machine learning researchers has collectively developed several original, configurable machine-learning tools to generate novel sequences of choreography as well as tunable variations on input…

Machine Learning · Computer Science 2019-07-12 Mariel Pettee , Chase Shimmin , Douglas Duhaime , Ilya Vidrin