Related papers: Explore 3D Dance Generation via Reward Model from …
3D facial modelling and animation in computer vision and graphics traditionally require either digital artist's skill or complex pipelines with objective-function-based solvers to fit models to motion capture. This inaccessibility of…
With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a…
Creating high-quality sound effects from videos and text prompts requires precise alignment between visual and audio domains, both semantically and temporally, along with step-by-step guidance for professional audio generation. However,…
Pedestrian motion, due to its causal nature, is strongly influenced by domain gaps arising from discrepancies between training and testing data distributions. Focusing on 3D human pose estimation, this work presents a controllable human…
Since the introduction of deep learning, researchers have proposed content generation systems using deep learning and proved that they are competent to generate convincing content and artistic output, including music. However, one can argue…
In this paper, we propose a Bayesian switching dynamical model for segmentation of 3D pose data over time that uncovers interpretable patterns in the data and is generative. Our model decomposes highly correlated skeleton data into a set of…
In recent years, the demand for 3D content has grown exponentially with the intelligent upgrade of interactive media, extended reality (XR), and Metaverse industries. In order to overcome the limitations of traditional manual modeling…
The aim of this paper is to study the reward based policy exploration problem in a supervised learning approach and enable robots to form complex movement trajectories in challenging reward settings and search spaces. For this, the…
We present a novel method to generate human motion to populate 3D indoor scenes. It can be controlled with various combinations of conditioning signals such as a path in a scene, target poses, past motions, and scenes represented as 3D…
Music to 3D dance generation aims to synthesize realistic and rhythmically synchronized human dance from music. While existing methods often rely on additional genre labels to further improve dance generation, such labels are typically…
This paper introduces a new imitation learning framework based on energy-based generative models capable of learning complex, physics-dependent, robot motion policies through state-only expert motion trajectories. Our algorithm, called…
Music and dance have always co-existed as pillars of human activities, contributing immensely to the cultural, social, and entertainment functions in virtually all societies. Notwithstanding the gradual systematization of music and dance…
3D shape reconstruction is a primary component of augmented/virtual reality. Despite being highly advanced, existing solutions based on RGB, RGB-D and Lidar sensors are power and data intensive, which introduces challenges for deployment in…
This paper introduces DualReward, a novel reinforcement learning framework for automatic distractor generation in cloze tests. Unlike conventional approaches that rely primarily on supervised learning or static generative models, our method…
Reinforcement learning (RL), earlier proven to be effective in large language and multi-modal models, has been successfully extended to enhance 2D image generation recently. However, applying RL to 3D generation remains largely unexplored…
Video generation is experiencing rapid growth, driven by advances in diffusion models and the development of better and larger datasets. However, producing high-quality videos remains challenging due to the high-dimensional data and the…
Text-driven human motion generation, as one of the vital tasks in computer-aided content creation, has recently attracted increasing attention. While pioneering research has largely focused on improving numerical performance metrics on…
This work explores the use of 3D generative models to synthesize training data for 3D vision tasks. The key requirements of the generative models are that the generated data should be photorealistic to match the real-world scenarios, and…
Unveiling the underlying governing equations of nonlinear dynamic systems remains a significant challenge. Insufficient prior knowledge hinders the determination of an accurate candidate library, while noisy observations lead to imprecise…
Our team of dance artists, physicists, and machine learning researchers has collectively developed several original, configurable machine-learning tools to generate novel sequences of choreography as well as tunable variations on input…