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We address the problem of generating 3D human motions in dyadic activities. In contrast to the concurrent works, which mainly focus on generating the motion of a single actor from the textual description, we generate the motion of one of…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Md Ashiqur Rahman , Jasorsi Ghosh , Hrishikesh Viswanath , Kamyar Azizzadenesheli , Aniket Bera

Equation discovery methods hold promise for extracting knowledge from physics-related data. However, existing approaches often require substantial prior information that significantly reduces the amount of knowledge extracted. In this…

Neural and Evolutionary Computing · Computer Science 2025-01-28 Mikhail Maslyaev , Alexander Hvatov

Deep Reinforcement Learning is a promising tool for robotic control, yet practical application is often hindered by the difficulty of designing effective reward functions. Real-world tasks typically require optimizing multiple objectives…

Machine Learning · Computer Science 2026-03-06 Kilian Freitag , Knut Åkesson , Morteza Haghir Chehreghani

Recently, digital humans for interpersonal interaction in virtual environments have gained significant attention. In this paper, we introduce a novel multi-dancer synthesis task called partner dancer generation, which involves synthesizing…

Human-Computer Interaction · Computer Science 2023-10-10 Siyue Yao , Mingjie Sun , Bingliang Li , Fengyu Yang , Junle Wang , Ruimao Zhang

Efficient exploration is a long-standing problem in sensorimotor learning. Major advances have been demonstrated in noise-free, non-stochastic domains such as video games and simulation. However, most of these formulations either get stuck…

Machine Learning · Computer Science 2019-06-11 Deepak Pathak , Dhiraj Gandhi , Abhinav Gupta

Reward functions are a common way to specify the objective of a robot. As designing reward functions can be extremely challenging, a more promising approach is to directly learn reward functions from human teachers. Importantly, data from…

Reward design is a critical part of the application of reinforcement learning, the performance of which strongly depends on how well the reward signal frames the goal of the designer and how well the signal assesses progress in reaching…

Machine Learning · Computer Science 2022-08-01 Yixiang Wang , Yujing Hu , Feng Wu , Yingfeng Chen

Music-to-dance generation has broad applications in virtual reality, dance education, and digital character animation. However, the limited coverage of existing 3D dance datasets confines current models to a narrow subset of music styles…

Artificial Intelligence · Computer Science 2026-03-31 Ziyue Yang , Kaixing Yang , Xulong Tang

Skeleton-based human action recognition is a powerful approach for understanding human behaviour from pose data, but collecting large-scale, diverse, and well-annotated 3D skeleton datasets is both expensive and labor-intensive. To address…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Xu Dong , Wanqing Li , Anthony Adeyemi-Ejeye , Andrew Gilbert

Recent exploration methods have proven to be a recipe for improving sample-efficiency in deep reinforcement learning (RL). However, efficient exploration in high-dimensional observation spaces still remains a challenge. This paper presents…

Machine Learning · Computer Science 2021-06-22 Younggyo Seo , Lili Chen , Jinwoo Shin , Honglak Lee , Pieter Abbeel , Kimin Lee

With the ongoing pandemic, virtual concerts and live events using digitized performances of musicians are getting traction on massive multiplayer online worlds. However, well choreographed dance movements are extremely complex to animate…

Computer Vision and Pattern Recognition · Computer Science 2020-08-20 Jiaman Li , Yihang Yin , Hang Chu , Yi Zhou , Tingwu Wang , Sanja Fidler , Hao Li

Diffusion-based generative models have recently emerged as powerful solutions for high-quality synthesis in multiple domains. Leveraging the bidirectional Markov chains, diffusion probabilistic models generate samples by inferring the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Mengyi Zhao , Mengyuan Liu , Bin Ren , Shuling Dai , Nicu Sebe

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

We introduce the Multi-Motion Discrete Diffusion Models (M2D2M), a novel approach for human motion generation from textual descriptions of multiple actions, utilizing the strengths of discrete diffusion models. This approach adeptly…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Seunggeun Chi , Hyung-gun Chi , Hengbo Ma , Nakul Agarwal , Faizan Siddiqui , Karthik Ramani , Kwonjoon Lee

Reinforcement learning algorithms are defined by their learning update rules, which are typically hand-designed and fixed. We present an evolutionary framework for discovering reinforcement learning algorithms by searching directly over…

Machine Learning · Computer Science 2026-03-31 Alkis Sygkounas , Amy Loutfi , Andreas Persson

Synthesizing human's movements such as dancing is a flourishing research field which has several applications in computer graphics. Recent studies have demonstrated the advantages of deep neural networks (DNNs) for achieving remarkable…

Machine Learning · Computer Science 2019-06-24 Nelson Yalta , Shinji Watanabe , Kazuhiro Nakadai , Tetsuya Ogata

Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Kaifeng Zou , Sylvain Faisan , Boyang Yu , Sébastien Valette , Hyewon Seo

Natural and expressive human motion generation is the holy grail of computer animation. It is a challenging task, due to the diversity of possible motion, human perceptual sensitivity to it, and the difficulty of accurately describing it.…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Guy Tevet , Sigal Raab , Brian Gordon , Yonatan Shafir , Daniel Cohen-Or , Amit H. Bermano

Exploration in environments with sparse rewards has been a persistent problem in reinforcement learning (RL). Many tasks are natural to specify with a sparse reward, and manually shaping a reward function can result in suboptimal…

Machine Learning · Computer Science 2018-02-27 Ashvin Nair , Bob McGrew , Marcin Andrychowicz , Wojciech Zaremba , Pieter Abbeel

Despite the unprecedented progress in the field of 3D generation, current systems still often fail to produce high-quality 3D assets that are visually appealing and geometrically and semantically consistent across multiple viewpoints. To…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Shivam Duggal , Yushi Hu , Oscar Michel , Aniruddha Kembhavi , William T. Freeman , Noah A. Smith , Ranjay Krishna , Antonio Torralba , Ali Farhadi , Wei-Chiu Ma
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