English

E3D: Event-Based 3D Shape Reconstruction

Computer Vision and Pattern Recognition 2020-12-11 v2

Abstract

3D shape reconstruction is a primary component of augmented/virtual reality. Despite being highly advanced, existing solutions based on RGB, RGB-D and Lidar sensors are power and data intensive, which introduces challenges for deployment in edge devices. We approach 3D reconstruction with an event camera, a sensor with significantly lower power, latency and data expense while enabling high dynamic range. While previous event-based 3D reconstruction methods are primarily based on stereo vision, we cast the problem as multi-view shape from silhouette using a monocular event camera. The output from a moving event camera is a sparse point set of space-time gradients, largely sketching scene/object edges and contours. We first introduce an event-to-silhouette (E2S) neural network module to transform a stack of event frames to the corresponding silhouettes, with additional neural branches for camera pose regression. Second, we introduce E3D, which employs a 3D differentiable renderer (PyTorch3D) to enforce cross-view 3D mesh consistency and fine-tune the E2S and pose network. Lastly, we introduce a 3D-to-events simulation pipeline and apply it to publicly available object datasets and generate synthetic event/silhouette training pairs for supervised learning.

Keywords

Cite

@article{arxiv.2012.05214,
  title  = {E3D: Event-Based 3D Shape Reconstruction},
  author = {Alexis Baudron and Zihao W. Wang and Oliver Cossairt and Aggelos K. Katsaggelos},
  journal= {arXiv preprint arXiv:2012.05214},
  year   = {2020}
}

Comments

Correct author names and only include primary author email

R2 v1 2026-06-23T20:51:08.139Z