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Teaching robots novel skills with demonstrations via human-in-the-loop data collection techniques like kinesthetic teaching or teleoperation puts a heavy burden on human supervisors. In contrast to this paradigm, it is often significantly…

Robotics · Computer Science 2024-04-24 Daniel Yang , Davin Tjia , Jacob Berg , Dima Damen , Pulkit Agrawal , Abhishek Gupta

Computer vision is largely based on 2D techniques, with 3D vision still relegated to a relatively narrow subset of applications. However, by building on recent advances in 3D models such as neural radiance fields, some authors have shown…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Vadim Tschernezki , Diane Larlus , Iro Laina , Andrea Vedaldi

Model free reinforcement learning suffers from the high sampling complexity inherent to robotic manipulation or locomotion tasks. Most successful approaches typically use random sampling strategies which leads to slow policy convergence. In…

Robotics · Computer Science 2019-08-13 Miroslav Bogdanovic , Ludovic Righetti

We propose a novel framework, On-Demand MOtion Generation (ODMO), for generating realistic and diverse long-term 3D human motion sequences conditioned only on action types with an additional capability of customization. ODMO shows…

Computer Vision and Pattern Recognition · Computer Science 2022-07-19 Qiujing Lu , Yipeng Zhang , Mingjian Lu , Vwani Roychowdhury

Dance plays an important role as an artistic form and expression in human culture, yet automatically generating dance sequences is a significant yet challenging endeavor. Existing approaches often neglect the critical aspect of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Hongsong Wang , Ying Zhu , Xin Geng , Liang Wang

Multimodal reward models are crucial for aligning multimodal large language models with human preferences. Recent works have incorporated reasoning capabilities into these models, achieving promising results. However, training these models…

Artificial Intelligence · Computer Science 2026-02-03 Shidong Yang , Tongwen Huang , Hao Wen , Yong Wang , Li Chen , Xiangxiang Chu

Dance and music are closely related forms of expression, with mutual retrieval between dance videos and music being a fundamental task in various fields like education, art, and sports. However, existing methods often suffer from unnatural…

Sound · Computer Science 2023-10-17 Kaixing Yang , Xukun Zhou , Xulong Tang , Ran Diao , Hongyan Liu , Jun He , Zhaoxin Fan

What we appreciate in dance is the ability of people to sponta- neously improvise new movements and choreographies, sur- rendering to the music rhythm, being inspired by the cur- rent perceptions and sensations and by previous experiences,…

Artificial Intelligence · Computer Science 2017-08-02 Agnese Augello , Emanuele Cipolla , Ignazio Infantino , Adriano Manfre , Giovanni Pilato , Filippo Vella

Recent approaches to question generation have used modifications to a Seq2Seq architecture inspired by advances in machine translation. Models are trained using teacher forcing to optimise only the one-step-ahead prediction. However, at…

Computation and Language · Computer Science 2019-06-04 Tom Hosking , Sebastian Riedel

We introduce a novel task within the field of 3D dance generation, termed dance accompaniment, which necessitates the generation of responsive movements from a dance partner, the "follower", synchronized with the lead dancer's movements and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Li Siyao , Tianpei Gu , Zhitao Yang , Zhengyu Lin , Ziwei Liu , Henghui Ding , Lei Yang , Chen Change Loy

This paper presents a novel approach to generating the 3D motion of a human interacting with a target object, with a focus on solving the challenge of synthesizing long-range and diverse motions, which could not be fulfilled by existing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-04 Huaijin Pi , Sida Peng , Minghui Yang , Xiaowei Zhou , Hujun Bao

Well-coordinated, music-aligned holistic dance enhances emotional expressiveness and audience engagement. However, generating such dances remains challenging due to the scarcity of holistic 3D dance datasets, the difficulty of achieving…

Multimedia · Computer Science 2025-07-30 Xiaojie Li , Ronghui Li , Shukai Fang , Shuzhao Xie , Xiaoyang Guo , Jiaqing Zhou , Junkun Peng , Zhi Wang

Data-driven discovery of governing equations has kindled significant interests in many science and engineering areas. Existing studies primarily focus on uncovering equations that govern nonlinear dynamics based on direct measurement of the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Zitong Zhang , Yang Liu , Hao Sun

Learning from Demonstration (LfD) seeks to democratize robotics by enabling non-roboticist end-users to teach robots to perform novel tasks by providing demonstrations. However, as demonstrators are typically non-experts, modern LfD…

Robotics · Computer Science 2021-10-12 Letian Chen , Rohan Paleja , Matthew Gombolay

Video generative models are increasingly used as world models for robotics, where a model generates a future visual rollout conditioned on the current observation and task instruction, and an inverse dynamics model (IDM) converts the…

Robotics · Computer Science 2026-03-25 Ruixiang Wang , Qingming Liu , Yueci Deng , Guiliang Liu , Zhen Liu , Kui Jia

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

A natural approach to generative modeling of videos is to represent them as a composition of moving objects. Recent works model a set of 2D sprites over a slowly-varying background, but without considering the underlying 3D scene that gives…

Computer Vision and Pattern Recognition · Computer Science 2021-03-26 Paul Henderson , Christoph H. Lampert

We present EgoFun3D, a coordinated task formulation, dataset, and benchmark for modeling interactive 3D objects from egocentric videos. Interactive objects are of high interest for embodied AI but scarce, making modeling from readily…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Weikun Peng , Denys Iliash , Manolis Savva

Deep reinforcement learning has achieved great strides in solving challenging motion control tasks. Recently, there has been significant work on methods for exploiting the data gathered during training, but there has been less work on how…

Artificial Intelligence · Computer Science 2018-04-13 Glen Berseth , Michiel van de Panne

Reinforcement learning (RL) agents often face challenges in balancing exploration and exploitation, particularly in environments where sparse or dense rewards bias learning. Biological systems, such as human toddlers, naturally navigate…

Machine Learning · Computer Science 2025-01-30 Junseok Park , Hyeonseo Yang , Min Whoo Lee , Won-Seok Choi , Minsu Lee , Byoung-Tak Zhang
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