Related papers: String Sound Synthesizer on GPU-accelerated Finite…
While significant advancements have been made in music generation and differentiable sound synthesis within machine learning and computer audition, the simulation of instrument vibration guided by physical laws has been underexplored. To…
Physical modelling synthesis aims to generate audio from physical simulations of vibrating structures. Thin elastic plates are a common model for drum membranes. Traditional numerical methods like finite differences and finite elements…
Program synthesis is an umbrella term for generating programs and logical formulae from specifications. With the remarkable performance improvements that GPUs enable for deep learning, a natural question arose: can we also implement a…
String vibration represents an active field of research in acoustics. Small-amplitude vibration is often assumed, leading to simplified physical models that can be simulated efficiently. However, the inclusion of nonlinear phenomena due to…
An ideal music synthesizer should be both interactive and expressive, generating high-fidelity audio in realtime for arbitrary combinations of instruments and notes. Recent neural synthesizers have exhibited a tradeoff between…
Modal methods for simulating vibrations of strings, membranes, and plates are widely used in acoustics and physically informed audio synthesis. However, traditional implementations, particularly for non-linear models like the von K\'arm\'an…
We release synth1B1, a multi-modal audio corpus consisting of 1 billion 4-second synthesized sounds, paired with the synthesis parameters used to generate them. The dataset is 100x larger than any audio dataset in the literature. We also…
Synthesizers are powerful tools that allow musicians to create dynamic and original sounds. Existing commercial interfaces for synthesizers typically require musicians to interact with complex low-level parameters or to manage large…
In this paper, we propose WG-WaveNet, a fast, lightweight, and high-quality waveform generation model. WG-WaveNet is composed of a compact flow-based model and a post-filter. The two components are jointly trained by maximizing the…
This article introduces a new parametric synthesis method for sound textures based on existing works in visual and sound texture synthesis. Starting from a base sound signal, an optimization process is performed until the cross-correlations…
We present a deep neural network-based methodology for synthesising percussive sounds with control over high-level timbral characteristics of the sounds. This approach allows for intuitive control of a synthesizer, enabling the user to…
In this paper, we propose a differentiable WORLD synthesizer and demonstrate its use in end-to-end audio style transfer tasks such as (singing) voice conversion and the DDSP timbre transfer task. Accordingly, our baseline differentiable…
Systems for synthesizer sound matching, which automatically set the parameters of a synthesizer to emulate an input sound, have the potential to make the process of synthesizer programming faster and easier for novice and experienced…
${\tt simwave}$ is an open-source Python package to perform wave simulations in 2D or 3D domains. It solves the constant and variable density acoustic wave equation with the finite difference method and has support for domain truncation…
In this paper we introduce StyleWaveGAN, a style-based drum sound generator that is a variation of StyleGAN, a state-of-the-art image generator. By conditioning StyleWaveGAN on both the type of drum and several audio descriptors, we are…
This paper presents a novel approach to neural instrument sound synthesis using a two-stage semi-supervised learning framework capable of generating pitch-accurate, high-quality music samples from an expressive timbre latent space. Existing…
We propose GANStrument, a generative adversarial model for instrument sound synthesis. Given a one-shot sound as input, it is able to generate pitched instrument sounds that reflect the timbre of the input within an interactive time. By…
For successful scene text recognition (STR) models, synthetic text image generators have alleviated the lack of annotated text images from the real world. Specifically, they generate multiple text images with diverse backgrounds, font…
Weighted finite-state transducers (FSTs) are frequently used in language processing to handle tasks such as part-of-speech tagging and speech recognition. There has been previous work using multiple CPU cores to accelerate finite state…
Texture synthesis techniques based on matching the Gram matrix of feature activations in neural networks have achieved spectacular success in the image domain. In this paper we extend these techniques to the audio domain. We demonstrate…