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The burgeoning complexity and real-time processing demands of audio signals necessitate optimized algorithms that harness the computational prowess of Graphics Processing Units (GPUs). Existing Digital Signal Processing (DSP) libraries…
Singing voice synthesis (SVS) aims to generate expressive and high-quality vocals from musical scores, requiring precise modeling of pitch, duration, and articulation. While diffusion-based models have achieved remarkable success in image…
Synthesizer is a type of electronic musical instrument that is now widely used in modern music production and sound design. Each parameters configuration of a synthesizer produces a unique timbre and can be viewed as a unique instrument.…
I present "SnakeSynth," a web-based lightweight audio synthesizer that combines audio generated by a deep generative model and real-time continuous two-dimensional (2D) input to create and control variable-length generative sounds through…
Various kinds of applications take advantage of GPUs through automation tools that attempt to automatically exploit the available performance of the GPU's parallel architecture. Directive-based programming models, such as OpenACC, are one…
This paper introduces a novel data-driven strategy for synthesizing gramophone noise audio textures. A diffusion probabilistic model is applied to generate highly realistic quasiperiodic noises. The proposed model is designed to generate…
Synthetic creation of drum sounds (e.g., in drum machines) is commonly performed using analog or digital synthesis, allowing a musician to sculpt the desired timbre modifying various parameters. Typically, such parameters control low-level…
In this paper we present an advanced numerical method to simulate a real life challenging industrial problem that consists of the non-destructive testing in steam generators. We develop a finite element technique that handles the big data…
Finite-state transducers (FSTs) are frequently used in speech recognition. Transducer composition is an essential operation for combining different sources of information at different granularities. However, composition is also one of the…
Music performance synthesis aims to synthesize a musical score into a natural performance. In this paper, we borrow recent advances in text-to-speech synthesis and present the Deep Performer -- a novel system for score-to-audio music…
Generating sound effects with controllable variations is a challenging task, traditionally addressed using sophisticated physical models that require in-depth knowledge of signal processing parameters and algorithms. In the era of…
Interactive acoustic auralization allows users to explore virtual acoustic environments in real-time, enabling the acoustic recreation of concert hall or Historical Worship Spaces (HWS) that are either no longer accessible, acoustically…
This paper presents DiffMoog - a differentiable modular synthesizer with a comprehensive set of modules typically found in commercial instruments. Being differentiable, it allows integration into neural networks, enabling automated sound…
Joint time-frequency scattering (JTFS) is a convolutional operator in the time-frequency domain which extracts spectrotemporal modulations at various rates and scales. It offers an idealized model of spectrotemporal receptive fields (STRF)…
This work introduces a controller synthesis method via system level synthesis for nonlinear systems characterized by polynomial dynamics. The resulting framework yields finite impulse response, time-invariant, closed-loop transfer functions…
We introduce an audio texture synthesis algorithm based on scattering moments. A scattering transform is computed by iteratively decomposing a signal with complex wavelet filter banks and computing their amplitude envelop. Scattering…
The evaluation of audio fingerprinting at a realistic scale is limited by the scarcity of large public music databases. We present an audio-free approach that synthesises latent fingerprints which approximate the distribution of real…
Neural audio synthesis methods can achieve high-fidelity and realistic sound generation by utilizing deep generative models. Such models typically rely on external labels which are often discrete as conditioning information to achieve…
Granular sound synthesis is a popular audio generation technique based on rearranging sequences of small waveform windows. In order to control the synthesis, all grains in a given corpus are analyzed through a set of acoustic descriptors.…
Modeling real-world sound is a fundamental problem in the creative use of machine learning and many other fields, including human speech processing and bioacoustics. Transformer-based generative models and some prior work (e.g., DDSP) are…