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We present a flexible rule compiler developed for a text-to-speech (TTS) system. The compiler converts a set of rules into a finite-state transducer (FST). The input and output of the FST are subject to parameterization, so that the system…
Synthesizing performing guitar sound is a highly challenging task due to the polyphony and high variability in expression. Recently, deep generative models have shown promising results in synthesizing expressive polyphonic instrument sounds…
We present a GPU-friendly framework for real-time implicit simulation of elastic material in the presence of frictional contacts. The integration of hyperelasticity, non-interpenetration contact, and friction in real-time simulations…
GANStrument, exploiting GANs with a pitch-invariant feature extractor and instance conditioning technique, has shown remarkable capabilities in synthesizing realistic instrument sounds. To further improve the reconstruction ability and…
This paper introduces Open-Amp, a synthetic data framework for generating large-scale and diverse audio effects data. Audio effects are relevant to many musical audio processing and Music Information Retrieval (MIR) tasks, such as modelling…
Developing algorithms for sound classification, detection, and localization requires large amounts of flexible and realistic audio data, especially when leveraging modern machine learning and beamforming techniques. However, most existing…
Controlling the variations of sound effects using neural audio synthesis models has been a difficult task. Differentiable digital signal processing (DDSP) provides a lightweight solution that achieves high-quality sound synthesis while…
Recent progress in deep learning for audio synthesis opens the way to models that directly produce the waveform, shifting away from the traditional paradigm of relying on vocoders or MIDI synthesizers for speech or music generation. Despite…
With the popularity of deep neural network, speech synthesis task has achieved significant improvements based on the end-to-end encoder-decoder framework in the recent days. More and more applications relying on speech synthesis technology…
In this work, we propose a new mathematical vocoder algorithm(modified spectral inversion) that generates a waveform from acoustic features without phase estimation. The main benefit of using our proposed method is that it excludes the…
Generative models have thrived in computer vision, enabling unprecedented image processes. Yet the results in audio remain less advanced. Our project targets real-time sound synthesis from a reduced set of high-level parameters, including…
Audio textures are a subset of environmental sounds, often defined as having stable statistical characteristics within an adequately large window of time but may be unstructured locally. They include common everyday sounds such as from…
This paper integrates a classic mel-cepstral synthesis filter into a modern neural speech synthesis system towards end-to-end controllable speech synthesis. Since the mel-cepstral synthesis filter is explicitly embedded in neural waveform…
While recent neural sequence-to-sequence models have greatly improved the quality of speech synthesis, there has not been a system capable of fast training, fast inference and high-quality audio synthesis at the same time. We propose a…
One of the challenges in computational acoustics is the identification of models that can simulate and predict the physical behavior of a system generating an acoustic signal. Whenever such models are used for commercial applications an…
We present GRAFX, an open-source library designed for handling audio processing graphs in PyTorch. Along with various library functionalities, we describe technical details on the efficient parallel computation of input graphs, signals, and…
A Recurrent Neural Network (RNN) for audio synthesis is trained by augmenting the audio input with information about signal characteristics such as pitch, amplitude, and instrument. The result after training is an audio synthesizer that is…
Systematic evaluation of speech separation and enhancement models under moving sound source conditions requires extensive and diverse data. However, real-world datasets often lack sufficient data for training and evaluation, and synthetic…
Music generation in the audio domain using artificial intelligence (AI) has witnessed steady progress in recent years. However for some instruments, particularly the guitar, controllable instrument synthesis remains limited in expressivity.…
Noise simulation is a very powerful tool in signal analysis helping to foresee the system performance in real experimental situations. Time series generation is however a hard challenge when a robust model of the noise sources is missing.…