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The Grey Wolf Optimizer (GWO) is recognized as a novel meta-heuristic algorithm inspired by the social leadership hierarchy and hunting mechanism of grey wolves. It is well-known for its simple parameter setting, fast convergence speed, and…

Neural and Evolutionary Computing · Computer Science 2024-04-11 Jianhua Jiang , Ziying Zhao , Weihua Li , Keqin Li

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2008-09-25 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

Genetic algorithms are modeled after the biological evolutionary processes that use natural selection to select the best species to survive. They are heuristics based and low cost to compute. Genetic algorithms use selection, crossover, and…

Neural and Evolutionary Computing · Computer Science 2020-05-28 Mee Seong Im , Venkat R. Dasari

We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary role of social systems and its possible application as a…

Neural and Evolutionary Computing · Computer Science 2010-07-05 Rafeal Lahoz-Beltra , Gabriela Ochoa , Uwe Aickelin

We consider two-player combinatorial games in which the graph of positions is random and perhaps infinite, focusing on directed Galton-Watson trees. As the offspring distribution is varied, a game can undergo a phase transition, in which…

Probability · Mathematics 2019-04-09 Alexander E. Holroyd , James B. Martin

Continuous-time quantum walks (CTQWs) on static graphs provide efficient methods for search and sampling as well as a model for universal quantum computation. We consider an extension of CTQWs to the case of dynamic graphs, in which an…

Quantum Physics · Physics 2019-07-17 Rebekah Herrman , Travis Humble

Quantum walks are powerful kernels in quantum computing protocols that possess strong capabilities in speeding up various simulation and optimisation tasks. One striking example is given by quantum walkers evolving on glued trees for their…

A random-key genetic algorithm is an evolutionary metaheuristic for discrete and global optimization. Each solution is encoded as a vector of N random keys, where a random key is a real number randomly generated in the continuous interval…

Neural and Evolutionary Computing · Computer Science 2026-01-13 Mariana A. Londe , Luciana S. Pessoa , Carlos E. Andrade , José F. Gonçalves , Mauricio G. C. Resende

We explore the use of machine-learning techniques to detect quantum speedup in random walks on graphs. Specifically, we investigate the performance of three different neural-network architectures (variations on fully connected and…

Quantum Physics · Physics 2023-09-06 Hanna Linn , Yu Zheng , Anton Frisk Kockum

Game economy design significantly shapes the player experience and progression speed. Modern game economies are becoming increasingly complex and can be very sensitive to even minor numerical adjustments, which may have an unexpected impact…

Neural and Evolutionary Computing · Computer Science 2024-09-10 Florian Rupp , Kai Eckert

In this work, we consider the problem of autonomous racing with multiple agents where agents must interact closely and influence each other to compete. We model interactions among agents through a game-theoretical framework and propose an…

Systems and Control · Electrical Eng. & Systems 2023-05-02 Yixuan Jia , Maulik Bhatt , Negar Mehr

This paper introduces the correlated arc orienteering problem (CAOP), where the task is to find routes for a team of robots to maximize the collection of rewards associated with features in the environment. These features can be…

Robotics · Computer Science 2022-08-17 Saurav Agarwal , Srinivas Akella

We introduce and study quantized versions of Cop and Robber game. We achieve this by using graph-preserving quantum operations, which are the quantum analogues of stochastic operations preserving the graph. We provide the tight bound for…

Quantum Physics · Physics 2017-11-29 Adam Glos , Jarosław Adam Miszczak

In this paper, we study the problem of learning vision-based dynamic manipulation skills using a scalable reinforcement learning approach. We study this problem in the context of grasping, a longstanding challenge in robotic manipulation.…

We apply genetic programming techniques to the `shepherding' problem, in which a group of one type of animal (sheep dogs) attempts to control the movements of a second group of animals (sheep) obeying flocking behavior. Our genetic…

Artificial Intelligence · Computer Science 2016-03-22 Joshua Brulé , Kevin Engel , Nick Fung , Isaac Julien

Quantum walks are powerful tools not only to construct the quantum speedup algorithms but also to describe specific models in physical processes. Furthermore, the discrete time quantum walk has been experimentally realized in various…

Quantum Physics · Physics 2010-06-29 Yutaka Shikano , Kota Chisaki , Etsuo Segawa , Norio Konno

Dexterous robotic hands often struggle to generalize effectively in complex environments due to the limitations of models trained on low-diversity data. However, the real world presents an inherently unbounded range of scenarios, making it…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Yufei Zhu , Yiming Zhong , Zemin Yang , Peishan Cong , Jingyi Yu , Xinge Zhu , Yuexin Ma

Optimizing gait stability for legged robots is a difficult problem. Even on level surfaces, effectively traversing across different textures (e.g., carpet) rests on dynamically tuning parameters in multidimensional space. Inspired by…

Robotics · Computer Science 2022-03-31 Jack Vice , Gita Sukthankar , Pamela K. Douglas

This paper describes a new implementation of Planet Wars, designed from the outset for Game AI research. The skill-depth of the game makes it a challenge for game-playing agents, and the speed of more than 1 million game ticks per second…

Artificial Intelligence · Computer Science 2018-06-25 Simon M. Lucas