English

Game AI Research with Fast Planet Wars Variants

Artificial Intelligence 2018-06-25 v1

Abstract

This paper describes a new implementation of Planet Wars, designed from the outset for Game AI research. The skill-depth of the game makes it a challenge for game-playing agents, and the speed of more than 1 million game ticks per second enables rapid experimentation and prototyping. The parameterised nature of the game together with an interchangeable actuator model make it well suited to automated game tuning. The game is designed to be fun to play for humans, and is directly playable by General Video Game AI agents.

Keywords

Cite

@article{arxiv.1806.08544,
  title  = {Game AI Research with Fast Planet Wars Variants},
  author = {Simon M. Lucas},
  journal= {arXiv preprint arXiv:1806.08544},
  year   = {2018}
}

Comments

To appear in Proceedings of IEEE Conference on Computational and Games, 2018

R2 v1 2026-06-23T02:38:08.923Z