Related papers: Towards Streaming Speech-to-Avatar Synthesis
Modern avatar generators allow anyone to synthesize photorealistic real-time talking avatars, ushering in a new era of avatar-based human communication, such as with immersive AR/VR interactions or videoconferencing with limited bandwidths.…
Neural transducers have been widely used in automatic speech recognition (ASR). In this paper, we introduce it to streaming end-to-end speech translation (ST), which aims to convert audio signals to texts in other languages directly.…
We present an end-to-end text-to-speech (TTS) synthesis system that generates audio and synchronized tongue motion directly from text. This is achieved by adapting a 3D model of the tongue surface to an articulatory dataset and training a…
We propose DarkStream, a streaming speech synthesis model for real-time speaker anonymization. To improve content encoding under strict latency constraints, DarkStream combines a causal waveform encoder, a short lookahead buffer, and…
In this work, we introduce the first autoregressive framework for real-time, audio-driven portrait animation, a.k.a, talking head. Beyond the challenge of lengthy animation times, a critical challenge in realistic talking head generation…
This paper introduces a new model to generate rhythmically relevant non-verbal facial behaviors for virtual agents while they speak. The model demonstrates perceived performance comparable to behaviors directly extracted from the data and…
Understanding the relationship between vocal tract motion during speech and the resulting acoustic signal is crucial for aided clinical assessment and developing personalized treatment and rehabilitation strategies. Toward this goal, we…
In order to be widely applicable, speech-driven 3D head avatars must articulate their lips in accordance with speech, while also conveying the appropriate emotions with dynamically changing facial expressions. The key problem is that…
Previous real-time MRI (rtMRI)-based speech synthesis models depend heavily on noisy ground-truth speech. Applying loss directly over ground truth mel-spectrograms entangles speech content with MRI noise, resulting in poor intelligibility.…
Animatable head avatar generation typically requires extensive data for training. To reduce the data requirements, a natural solution is to leverage existing data-free static avatar generation methods, such as pre-trained diffusion models…
Voice conversion models have developed for decades, and current mainstream research focuses on non-streaming voice conversion. However, streaming voice conversion is more suitable for practical application scenarios than non-streaming voice…
Normally, a system that translates speech into text consists of separate modules for speech recognition and text-to-text translation. Combining those tasks into a SpeechLLM promises to exploit paralinguistic information in the speech and to…
Audio-driven facial animation presents an effective solution for animating digital avatars. In this paper, we detail the technical aspects of NVIDIA Audio2Face-3D, including data acquisition, network architecture, retargeting methodology,…
Generating 3D human gestures and speech from a text script is critical for creating realistic talking avatars. One solution is to leverage separate pipelines for text-to-speech (TTS) and speech-to-gesture (STG), but this approach suffers…
Speech-to-speech translation (S2ST) converts input speech to speech in another language. A challenge of delivering S2ST in real time is the accumulated delay between the translation and speech synthesis modules. While recently incremental…
In this paper, we take a significant step towards real-world applicability of monocular neural avatar reconstruction by contributing InstantAvatar, a system that can reconstruct human avatars from a monocular video within seconds, and these…
With the recent advances in technology, automatic speech recognition (ASR) has been widely used in real-world applications. The efficiency of converting large amounts of speech into text accurately with limited resources has become more…
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…
For articulatory-to-acoustic mapping, typically only limited parallel training data is available, making it impossible to apply fully end-to-end solutions like Tacotron2. In this paper, we experimented with transfer learning and adaptation…
An audiovisual speaker conversion method is presented for simultaneously transforming the facial expressions and voice of a source speaker into those of a target speaker. Transforming the facial and acoustic features together makes it…