Related papers: Towards Streaming Speech-to-Avatar Synthesis
To improve the experiences of face-to-face conversation with avatar, this paper presents a novel conversation system. It is composed of two sequence-to-sequence models respectively for listening and speaking and a Generative Adversarial…
Realistic 3D full-body talking avatars hold great potential in AR, with applications ranging from e-commerce live streaming to holographic communication. Despite advances in 3D Gaussian Splatting (3DGS) for lifelike avatar creation,…
This paper presents an end-to-end text-to-speech system with low latency on a CPU, suitable for real-time applications. The system is composed of an autoregressive attention-based sequence-to-sequence acoustic model and the LPCNet vocoder…
To build speech processing methods that can handle speech as naturally as humans, researchers have explored multiple ways of building an invertible mapping from speech to an interpretable space. The articulatory space is a promising…
In this paper, we present TalkingMachines -- an efficient framework that transforms pretrained video generation models into real-time, audio-driven character animators. TalkingMachines enables natural conversational experiences by…
This paper presents a streaming speaker-attributed automatic speech recognition (SA-ASR) model that can recognize ``who spoke what'' with low latency even when multiple people are speaking simultaneously. Our model is based on token-level…
In this paper, we introduce a novel approach to address the task of synthesizing speech from silent videos of any in-the-wild speaker solely based on lip movements. The traditional approach of directly generating speech from lip videos…
Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in…
Generating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand…
Over the last few decades, many aspects of human life have been enhanced with virtual domains, from the advent of digital assistants such as Amazon's Alexa and Apple's Siri to the latest metaverse efforts of the rebranded Meta. These trends…
The objective of this study is to generate high-quality speech from silent talking face videos, a task also known as video-to-speech synthesis. A significant challenge in video-to-speech synthesis lies in the substantial modality gap…
Real-time voice conversion and speaker anonymization require causal, low-latency synthesis without sacrificing intelligibility or naturalness. Current systems have a core representational mismatch: content is time-varying, while speaker…
We present a fully on-device streaming Speech2Speech conversion model that normalizes a given input speech directly to synthesized output speech. Deploying such a model on mobile devices pose significant challenges in terms of memory…
Codec Avatars are a recent class of learned, photorealistic face models that accurately represent the geometry and texture of a person in 3D (i.e., for virtual reality), and are almost indistinguishable from video. In this paper we describe…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
Streaming voice conversion has become increasingly popular for its potential in real-time applications. The recently proposed DualVC 2 has achieved robust and high-quality streaming voice conversion with a latency of about 180ms.…
Video-to-speech synthesis involves reconstructing the speech signal of a speaker from a silent video. The implicit assumption of this task is that the sound signal is either missing or contains a high amount of noise/corruption such that it…
An inferior performance of the streaming automatic speech recognition models versus non-streaming model is frequently seen due to the absence of future context. In order to improve the performance of the streaming model and reduce the…
The emergence of commercial tools for real-time performance-based 2D animation has enabled 2D characters to appear on live broadcasts and streaming platforms. A key requirement for live animation is fast and accurate lip sync that allows…
Current diffusion models for audio-driven avatar video generation struggle to synthesize long videos with natural audio synchronization and identity consistency. This paper presents StableAvatar, the first end-to-end video diffusion…