Related papers: Investigating the gaze control ability of VALORANT…
We study how different visual information sources contribute to human decision making in dynamic visual environments. Using Atari-HEAD, a large-scale Atari gameplay dataset with synchronized eye-tracking, we introduce a controlled ablation…
As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs…
The primary objective of the dataset is to provide a better understanding of the coupling between human actions and gaze in a shared working environment with a cobot, with the aim of signifcantly enhancing the effciency and safety of…
In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively.…
Despite billions of hours of play and copious discussion online, mouse sensitivity recommendations for first-person targeting tasks vary by a factor of 10x or more and remain an active topic of debate in both competitive and recreational…
In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these…
Enabling gaze interaction in real-time on handheld mobile devices has attracted significant attention in recent years. An increasing number of research projects have focused on sophisticated appearance-based deep learning models to enhance…
Gaze is an essential prompt for analyzing human behavior and attention. Recently, there has been an increasing interest in determining gaze direction from facial videos. However, video gaze estimation faces significant challenges, such as…
Most Gaze estimation research only works on a setup condition that a camera perfectly captures eyes gaze. They have not literarily specified how to set up a camera correctly for a given position of a person. In this paper, we carry out a…
Eye movements can provide informative cues to understand human visual scan/search behavior and cognitive load during varying tasks. Visualizations of real-time gaze measures during tasks, provide an understanding of human behavior as the…
We address the task of jointly determining what a person is doing and where they are looking based on the analysis of video captured by a headworn camera. To facilitate our research, we first introduce the EGTEA Gaze+ dataset. Our dataset…
Gaze estimation is a valuable technology with numerous applications in fields such as human-computer interaction, virtual reality, and medicine. This report presents the implementation of a gaze estimation system using the Sony Spresense…
The gaze behaviour of a reader is helpful in solving several NLP tasks such as automatic essay grading. However, collecting gaze behaviour from readers is costly in terms of time and money. In this paper, we propose a way to improve…
Sighted players gain spatial awareness within video games through sight and spatial awareness tools (SATs) such as minimaps. Visually impaired players (VIPs), however, must often rely heavily on SATs to gain spatial awareness, especially in…
Eye-tracking applications that utilize the human gaze in video understanding tasks have become increasingly important. To effectively automate the process of video analysis based on eye-tracking data, it is important to accurately replicate…
A major challenge for physically unconstrained gaze estimation is acquiring training data with 3D gaze annotations for in-the-wild and outdoor scenarios. In contrast, videos of human interactions in unconstrained environments are abundantly…
Purpose: To investigate psychophysically the ability of low vision individuals with central visual field loss (CFL) to perform a visually-guided pointing task in a virtual reality environment. Methods: Patients with CFL (n=25, ages = 67-90…
Due to the recent outbreak of COVID-19, many classes, exams, and meetings have been conducted non-face-to-face. However, the foundation for video conferencing solutions is still insufficient. So this technology has become an important…
Human intention detection with hand motion prediction is critical to drive the upper-extremity assistive robots in neurorehabilitation applications. However, the traditional methods relying on physiological signal measurement are…
Although the number of gaze estimation datasets is growing, the application of appearance-based gaze estimation methods is mostly limited to estimating the point of gaze on a screen. This is in part because most datasets are generated in a…