English

Mouse Sensitivity Effects in First-Person Targeting Tasks

Human-Computer Interaction 2022-03-24 v1

Abstract

Despite billions of hours of play and copious discussion online, mouse sensitivity recommendations for first-person targeting tasks vary by a factor of 10x or more and remain an active topic of debate in both competitive and recreational gaming communities. Inspired by previous academic literature in pointer-based gain optimization, we conduct the first user study of mouse sensitivity in first person targeting tasks, reporting a statistically significant range of optimal values in both task completion time and throughput. Due to inherent incompatibility (i.e., lack of convert-ability) between sensitivity metrics adopted for prior pointer-based gain literature and those describing first-person targeting, we provide the first analytically demonstrated, statistically significant optimal sensitivity range useful for first-person camera controls. Furthermore, we demonstrate that this optimal sensitivity range arises (at least in part) from a speed-precision trade-off impacted by spatial task difficulty, similar to results reported in pointer-based sensitivity literature previously.

Keywords

Cite

@article{arxiv.2203.12050,
  title  = {Mouse Sensitivity Effects in First-Person Targeting Tasks},
  author = {Ben Boudaoud and Josef Spjut and Joohwan Kim},
  journal= {arXiv preprint arXiv:2203.12050},
  year   = {2022}
}
R2 v1 2026-06-24T10:22:38.076Z