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The window mechanism, introduced by Chatterjee et al. for mean-payoff and total-payoff objectives in two-player turn-based games on graphs, refines long-term objectives with time bounds. This mechanism has proven useful in a variety of…

Computer Science and Game Theory · Computer Science 2022-05-10 James C. A. Main , Mickael Randour , Jeremy Sproston

We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the…

Formal Languages and Automata Theory · Computer Science 2023-06-22 John Fearnley , Martin Gairing , Matthias Mnich , Rahul Savani

When agents are acting together, they may need a simple mechanism to decide on joint actions. One possibility is to have the agents express their preferences in the form of a ballot and use a voting rule to decide the winning action(s).…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

The notion of nondeterminism has disappeared from the current definition of NP, which has led to ambiguities in understanding NP, and caused fundamental difficulties in studying the relation P versus NP. In this paper, we question the…

Computational Complexity · Computer Science 2015-01-09 Yu Li

Parity games can be used to represent many different kinds of decision problems. In practice, tools that use parity games often rely on a specification in a higher-order logic from which the actual game can be obtained by means of an…

Logic in Computer Science · Computer Science 2022-01-25 Maurice Laveaux , Wieger Wesselink , Tim A. C. Willemse

We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the $\mu$-calculus. To this end we devise a method…

Logic in Computer Science · Computer Science 2018-03-16 Daniel Hausmann , Lutz Schröder , Hans-Peter Deifel

Given a hierarchical plan (or schedule) with uncertain task times, we propose a deterministic polynomial (time and memory) algorithm for estimating the probability that its meets a deadline, or, alternately, that its {\em makespan} is less…

Artificial Intelligence · Computer Science 2017-12-27 Liat Cohen , Solomon Eyal Shimony , Gera Weiss

We consider partially observable Markov decision processes (POMDPs) with {\omega}-regular conditions specified as parity objectives. The class of {\omega}-regular languages extends regular languages to infinite strings and provides a robust…

Logic in Computer Science · Computer Science 2013-09-12 Krishnendu Chatterjee , Martin Chmelik , Mathieu Tracol

Scheduling on related machines ($Q||C_{\max}$) is one of the most important problems in the field of Algorithmic Mechanism Design. Each machine is controlled by a selfish agent and her valuation can be expressed via a single parameter, her…

Computer Science and Game Theory · Computer Science 2009-07-20 George Christodoulou , Annamaria Kovacs

We study the satisfiability problem of symbolic finite automata and decompose it into the satisfiability problem of the theory of the input characters and the monadic second-order theory of the indices of accepted words. We use our…

Logic in Computer Science · Computer Science 2023-07-04 Rodrigo Raya

This short note aims at proving that the isolation problem is undecidable for probabilistic automata with only one probabilistic transition. This problem is known to be undecidable for general probabilistic automata, without restriction on…

Formal Languages and Automata Theory · Computer Science 2011-04-18 Nathanaël Fijalkow , Hugo Gimbert , Youssouf Oualhadj

In 1998 Zielonka simplified the proofs of memoryless determinacy of infinite parity games. In 2018 Haddad simplified some proofs of memoryless determinacy of finite parity games. This article adapts Haddad's technique for infinite parity…

Computer Science and Game Theory · Computer Science 2018-11-26 Stephane Le Roux

We study the rational verification problem which consists in verifying the correctness of a system executing in an environment that is assumed to behave rationally. We consider the model of rationality in which the environment only executes…

Computer Science and Game Theory · Computer Science 2022-07-12 Véronique Bruyère , Jean-François Raskin , Clément Tamines

Deterministic one-way time-bounded multi-counter automata are studied with respect to their ability to perform reversible computations, which means that the automata are also backward deterministic and, thus, are able to uniquely step the…

Formal Languages and Automata Theory · Computer Science 2022-09-01 Martin Kutrib , Andreas Malcher

We introduce a model of one-way language acceptors (a variant of a checking stack automaton) and show the following decidability properties: (1) The deterministic version has a decidable membership problem but has an undecidable emptiness…

Formal Languages and Automata Theory · Computer Science 2019-03-08 Oscar H. Ibarra , Ian McQuillan

We study the sample complexity of nondeterministically testable graph parameters and improve existing bounds on it by several orders of magnitude. The technique used would be also of independent interest. We also discuss the special case of…

Data Structures and Algorithms · Computer Science 2016-08-05 Marek Karpinski , Roland Markó

We analyse the computational complexity of finding Nash equilibria in turn-based stochastic multiplayer games with omega-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval…

Computer Science and Game Theory · Computer Science 2015-07-01 Michael Ummels , Dominik Wojtczak

Muller games are played by two players moving a token along a graph; the winner is determined by the set of vertices that occur infinitely often. The central algorithmic problem is to compute the winning regions for the players. Different…

Logic in Computer Science · Computer Science 2013-07-24 A. Grinshpun , P. Phalitnonkiat , S. Rubin , A. Tarfulea

Solving parity games is a major building block for numerous applications in reactive program verification and synthesis. While they can be solved efficiently in practice, no known approach has a polynomial worst-case runtime complexity. We…

Computer Science and Game Theory · Computer Science 2023-07-28 Tobias Hecking , Swathy Muthukrishnan , Alexander Weinert

In this note, we provide complexity characterizations of model checking multi-pushdown systems. Multi-pushdown systems model recursive concurrent programs in which any sequential process has a finite control. We consider three standard…

Logic in Computer Science · Computer Science 2012-12-10 Kshitij Bansal , Stéphane Demri