Related papers: Checking History-Determinism is NP-hard for Parity…
Deterministic timed automata are strictly less expressive than their non-deterministic counterparts, which are again less expressive than those with silent transitions. As a consequence, timed automata are in general non-determinizable.…
Using a novel rewriting problem, we show that several natural decision problems about finite automata are undecidable (i.e., recursively unsolvable). In contrast, we also prove three related problems are decidable. We apply one result to…
We study Markov decision processes and turn-based stochastic games with parity conditions. There are three qualitative winning criteria, namely, sure winning, which requires all paths must satisfy the condition, almost-sure winning, which…
We generalize the concept of synchronizing words for finite automata, which map all states of the automata to the same state, to deterministic visibly push-down automata. Here, a synchronizing word w does not only map all states to the same…
We describe a uniform construction for converting $\omega$-automata with arbitrary acceptance conditions (based on the notion of infinity sets i.e. the set of states visited infinitely often in a run of the automaton) to equivalent…
There has been a growing interest in defining models of automata enriched with time, such as finite automata extended with clocks (timed automata). In this paper, we study deterministic timed finite state machines (TFSMs), i.e., finite…
We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to undecidability. In…
Efficient pattern matching is fundamental for practical term rewrite engines. By preprocessing the given patterns into a finite deterministic automaton the matching patterns can be decided in a single traversal of the relevant parts of the…
A naive way to solve the model-checking problem of the mu-calculus uses fixpoint iteration. Traditionally however mu-calculus model-checking is solved by a reduction in linear time to a parity game, which is then solved using one of the…
In this work, we study properties of deterministic finite-state automata with timers, a subclass of timed automata proposed by Vaandrager et al. as a candidate for an efficiently learnable timed model. We first study the complexity of the…
We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…
We propose a formal proof of the undecidability of the model checking problem for alternating- time temporal logic under imperfect information and perfect recall semantics. This problem was announced to be undecidable according to a…
$\mu$-Calculus and automata on infinite trees are complementary ways of describing infinite tree languages. The correspondence between $\mu$-Calculus and alternating tree automaton is used to solve the satisfiability and model checking…
Deciding in an efficient way weak probabilistic bisimulation in the context of Probabilistic Automata is an open problem for about a decade. In this work we close this problem by proposing a procedure that checks in polynomial time the…
We model Semantic Self-Verification (SSV) as the problem of determining whether a statement accurately characterizes its own semantic properties within a given interpretive framework that formalizes a challenge in AI safety and fairness:…
In this paper we consider a nondeterministic computation by deterministic multi-head 2-way automata having a read-only access to an auxiliary memory. The memory contains additional data (a guess) and computation is successful iff it is…
This paper discusses the problem of efficiently solving parity games where player Odd has to obey an additional 'strong transition fairness constraint' on its vertices -- given that a player Odd vertex $v$ is visited infinitely often, a…
We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…
In this paper, we present a proof of the NP-completeness of computing the smallest Deterministic Finite Automaton (DFA) that distinguishes two given regular languages as DFAs. A distinguishing DFA is an automaton that recognizes a language…
This paper studies the complexity of determining whether a formula in the modal logics characterizing the nested-simulation semantics is characteristic for some process, which is equivalent to determining whether the formula is satisfiable…