Related papers: Asymptote-based scientific animation
The production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our research focuses on reducing the labor costs in the above…
Recent advancements in image and video synthesis have opened up new promise in generative games. One particularly intriguing application is transforming characters from anime films into interactive, playable entities. This allows players to…
We introduce PhysWorld, a framework that enables robot learning from video generation through physical world modeling. Recent video generation models can synthesize photorealistic visual demonstrations from language commands and images,…
A graphical language addresses the need to communicate medical information in a synthetic way. Medical concepts are expressed by icons conveying fast visual information about patients' current state or about the known effects of drugs. In…
Text-to-3D scene generation from natural language is highly desirable for digital content creation. However, existing methods are largely domain-restricted or reliant on predefined spatial relationships, limiting their capacity for…
We introduce Action-GPT, a plug-and-play framework for incorporating Large Language Models (LLMs) into text-based action generation models. Action phrases in current motion capture datasets contain minimal and to-the-point information. By…
Though the advancement of pre-trained large language models unfolds, the exploration of building a unified model for language and other multi-modal data, such as motion, remains challenging and untouched so far. Fortunately, human motion…
Visual effects (VFX) are key to immersion in modern films, games, and AR/VR. Creating 3D effects requires specialized expertise and training in 3D animation software and can be time consuming. Generative solutions typically rely on…
Meme is an interesting word. Internet memes offer unique insights into the changes in our perception of the world, the media and our own lives. If you surf the Internet for long enough, you will see it somewhere on the Internet. With the…
Image animation is a key task in computer vision which aims to generate dynamic visual content from static image. Recent image animation methods employ neural based rendering technique to generate realistic animations. Despite these…
Face animation has received a lot of attention from researchers in recent years due to its wide range of promising applications. Many face animation models based on optical flow or deep neural networks have achieved great success. However,…
We introduce MotionScript, a novel framework for generating highly detailed, natural language descriptions of 3D human motions. Unlike existing motion datasets that rely on broad action labels or generic captions, MotionScript provides…
Recent technological advances popularized the use of image generation among the general public. Crafting effective prompts can, however, be difficult for novice users. To tackle this challenge, we developed PromptMap, a new interaction…
AI agents operating on user interfaces must understand how interfaces communicate state and feedback to act reliably. As a core communicative modality, animations are increasingly used in modern interfaces, serving critical functional…
One of the challenging tasks in the field of video understanding is extracting semantic content from video inputs. Most existing systems use language models to describe videos in natural language sentences, but this has several major…
Generating controllable character animation from a reference image and motion guidance remains a challenging task due to the inherent difficulty of injecting appearance and motion cues into video diffusion models. Prior works often rely on…
This paper proposes a network architecture to perform variable length semantic video generation using captions. We adopt a new perspective towards video generation where we allow the captions to be combined with the long-term and short-term…
Generating smooth animations from a limited number of sequential observations has a number of applications in vision. For example, it can be used to increase number of frames per second, or generating a new trajectory only based on first…
Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a…
Considerable progress has recently been made in leveraging CLIP (Contrastive Language-Image Pre-Training) models for text-guided image manipulation. However, all existing works rely on additional generative models to ensure the quality of…