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Virtual Reality (VR) interfaces often rely on linear ray-casting for object selection but struggle with precision in dense or occluded environments. This late-breaking work introduces an optimized dual-layered selection mechanism combining…

Human-Computer Interaction · Computer Science 2025-03-04 Xiang Li , Per Ola Kristensson

This paper introduces IRIS, an Immersive Robot Interaction System leveraging Extended Reality (XR). Existing XR-based systems enable efficient data collection but are often challenging to reproduce and reuse due to their specificity to…

Functional approximation as a high-order continuous representation provides a more accurate value and gradient query compared to the traditional discrete volume representation. Volume visualization directly rendered from functional…

Graphics · Computer Science 2024-09-04 Jianxin Sun , David Lenz , Hongfeng Yu , Tom Peterka

Open-vocabulary semantic segmentation (OVSS) is fundamentally hampered by the coarse, image-level representations of CLIP, which lack precise pixel-level details. Existing training-free methods attempt to resolve this by either importing…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Ziquan Liu , Zhewei Zhu , Xuyang Shi

In recent years, vision-language models (VLMs) have advanced open-vocabulary mapping, enabling mobile robots to simultaneously achieve environmental reconstruction and high-level semantic understanding. While integrated object cognition…

Robotics · Computer Science 2025-02-25 Yinan Deng , Bicheng Yao , Yihang Tang , Yi Yang , Yufeng Yue

Simulating physical systems is essential in engineering, but analytical solutions are limited to straightforward problems. Consequently, numerical methods like the Finite Element Method (FEM) are widely used. However, the FEM becomes…

Machine Learning · Computer Science 2026-01-30 Niklas Freymuth , Philipp Dahlinger , Tobias Würth , Simon Reisch , Luise Kärger , Gerhard Neumann

Virtual reality (VR) is increasingly used to enhance the ecological validity of motor control and learning studies by providing immersive, interactive environments with precise motion tracking. However, designing realistic VR-based motor…

Quantitative Methods · Quantitative Biology 2025-05-01 Cristina Rossi , Rini Varghese , Amy J Bastian

Neural volume rendering enables photo-realistic renderings of a human performer in free-view, a critical task in immersive VR/AR applications. But the practice is severely limited by high computational costs in the rendering process. To…

Computer Vision and Pattern Recognition · Computer Science 2023-03-06 Yue Chen , Xuan Wang , Xingyu Chen , Qi Zhang , Xiaoyu Li , Yu Guo , Jue Wang , Fei Wang

As a widely adopted technique in data transmission, video compression effectively reduces the size of files, making it possible for real-time cloud computing. However, it comes at the cost of visual quality, posing challenges to the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Huimin Zeng , Jiacheng Li , Zhiwei Xiong

Visual Document Retrieval (VDR) requires representations that capture both fine-grained visual details and global document structure to ensure retrieval efficacy while maintaining computational efficiency. Existing VDR models struggle to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Fengbin Zhu , Zijing Cai , Yuzhe Wang , Pengyang Shao , Wenjie Wang , Fuli Feng , Richang Hong , Tat-Seng Chua

A switchable virtual reality (VR), augmented reality (AR), and mixed reality (MR) system is proposed using digital optical cloaking. Optical cloaking allows completely opaque VR devices to be "cloaked," switching to AR or MR while providing…

Optics · Physics 2018-02-07 Joseph S. Choi

Visual Place Recognition (VPR) has advanced significantly with high-capacity foundation models like DINOv2, achieving remarkable performance. Nonetheless, their substantial computational cost makes deployment on resource-constrained devices…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Jaeyoon Kim , Yoonki Cho , Sung-Eui Yoon

We have been developing a visualization application for CAVE-type virtual reality (VR) systems for more than a decade. This application, VFIVE, is currently used in several CAVE systems in Japan for routine visualizations. It is also used…

Graphics · Computer Science 2013-01-28 Akira Kageyama , Nobuaki Ohno

Implicit neural representations for videos (NeRV) have shown strong potential for video compression. However, applying NeRV to high-resolution 360-degree videos causes high memory usage and slow decoding, making real-time applications…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Daichi Arai , Kyohei Unno , Yasuko Sugito , Yuichi Kusakabe

Visual reasoning in multimodal large language models (MLLMs) has primarily been studied in static, fully observable settings, limiting their effectiveness in real-world environments where information is often incomplete due to occlusion or…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Weijie Zhou , Xuantang Xiong , Yi Peng , Manli Tao , Chaoyang Zhao , Honghui Dong , Ming Tang , Jinqiao Wang

In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality,…

Human-Computer Interaction · Computer Science 2025-03-28 Alexandra Watkins , Ritam Ghosh , Evan Chow , Nilanjan Sarkar

To satisfy the rapidly increasing demands on the large image (2K-8K) super-resolution (SR), prevailing methods follow two independent tracks: 1) accelerate existing networks by content-aware routing, and 2) design better super-resolution…

Image and Video Processing · Electrical Eng. & Systems 2024-03-18 Yan Wang , Yi Liu , Shijie Zhao , Junlin Li , Li Zhang

High-order solvers for compressible flows are vital in scientific applications. Adaptive mesh refinement (AMR) is a key technique for reducing computational cost by concentrating resolution in regions of interest. In this work, we develop…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-08 Anjiang Wei , Hang Song , Mert Hidayetoglu , Elliott Slaughter , Sanjiva K. Lele , Alex Aiken

Deep learning methods for perception are the cornerstone of many robotic systems. Despite their potential for impressive performance, obtaining real-world training data is expensive, and can be impractically difficult for some tasks.…

Robotics · Computer Science 2024-03-08 Nikhil Mishra , Maximilian Sieb , Pieter Abbeel , Xi Chen

In this work we propose the combination of large interactive displays with personal head-mounted Augmented Reality (AR) for information visualization to facilitate data exploration and analysis. Even though large displays provide more…

Human-Computer Interaction · Computer Science 2020-10-20 Patrick Reipschläger , Tamara Flemisch , Raimund Dachselt