Related papers: Active Learning for Classifying 2D Grid-Based Leve…
In this paper, we study the applicability of active learning in operative scenarios: more particularly, we consider the well-known contradiction between the active learning heuristics, which rank the pixels according to their uncertainty,…
We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…
Existing approaches to active learning maximize the system performance by sampling unlabeled instances for annotation that yield the most efficient training. However, when active learning is integrated with an end-user application, this can…
Large amounts of labeled training data are one of the main contributors to the great success that deep models have achieved in the past. Label acquisition for tasks other than benchmarks can pose a challenge due to requirements of both…
In recent years, there has been a surge in research on Question Difficulty Estimation (QDE) using natural language processing techniques. Transformer-based neural networks achieve state-of-the-art performance, primarily through supervised…
During recent years, active learning has evolved into a popular paradigm for utilizing user's feedback to improve accuracy of learning algorithms. Active learning works by selecting the most informative sample among unlabeled data and…
Machine learning models are increasingly being utilized across various fields and tasks due to their outstanding performance and strong generalization capabilities. Nonetheless, their success hinges on the availability of large volumes of…
Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…
Training a deep object detector for autonomous driving requires a huge amount of labeled data. While recording data via on-board sensors such as camera or LiDAR is relatively easy, annotating data is very tedious and time-consuming,…
Often the development of novel functional peptides is not amenable to high throughput or purely computational screening methods. Peptides must be synthesized one at a time in a process that does not generate large amounts of data. One way…
We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…
In the last decade, deep learning has achieved great success in machine learning tasks where the input data is represented with different levels of abstractions. Driven by the recent research in reinforcement learning using deep neural…
Active learning is a practical field of machine learning that automates the process of selecting which data to label. Current methods are effective in reducing the burden of data labeling but are heavily model-reliant. This has led to the…
This paper introduces a novel, generic active learning method for one-class classification. Active learning methods play an important role to reduce the efforts of manual labeling in the field of machine learning. Although many active…
Active learning aims to obtain a classifier of high accuracy by using fewer label requests in comparison to passive learning by selecting effective queries. Many active learning methods have been developed in the past two decades, which…
Object detection requires substantial labeling effort for learning robust models. Active learning can reduce this effort by intelligently selecting relevant examples to be annotated. However, selecting these examples properly without…
We consider an active learning setting where a learner is presented with a pool S of n unlabeled examples belonging to a domain X and asks queries to find the underlying labeling that agrees with a target concept h^* \in H. In contrast to…
Active learning aims to reduce labeling efforts by selectively asking humans to annotate the most important data points from an unlabeled pool and is an example of human-machine interaction. Though active learning has been extensively…
Active learning methods, like uncertainty sampling, combined with probabilistic prediction techniques have achieved success in various problems like image classification and text classification. For more complex multivariate prediction…
Most prior work on active learning of classifiers has focused on sequentially selecting one unlabeled example at a time to be labeled in order to reduce the overall labeling effort. In many scenarios, however, it is desirable to label an…