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Recent successes of Deep Neural Networks (DNNs) in a variety of research tasks, however, heavily rely on the large amounts of labeled samples. This may require considerable annotation cost in real-world applications. Fortunately, active…

Machine Learning · Computer Science 2020-09-08 Qiang Liu , Zhaocheng Liu , Xiaofang Zhu , Yeliang Xiu

In this work, we propose a novel framework for the labeling of entity alignments in knowledge graph datasets. Different strategies to select informative instances for the human labeler build the core of our framework. We illustrate how the…

Machine Learning · Computer Science 2021-05-27 Max Berrendorf , Evgeniy Faerman , Volker Tresp

Quality control is a crucial activity performed by manufacturing enterprises to ensure that their products meet quality standards and avoid potential damage to the brand's reputation. The decreased cost of sensors and connectivity enabled…

Machine Learning · Computer Science 2022-11-28 Jože M. Rožanec , Luka Bizjak , Elena Trajkova , Patrik Zajec , Jelle Keizer , Blaž Fortuna , Dunja Mladenić

Behavioral models are the key enablers for behavioral analysis of Software Product Lines (SPL), including testing and model checking. Active model learning comes to the rescue when family behavioral models are non-existent or outdated. A…

Software Engineering · Computer Science 2022-03-11 Shaghayegh Tavassoli , Carlos Diego Nascimento Damasceno , Mohammad Reza Mousavi , Ramtin Khosravi

Deep learning models for natural language processing rely heavily on high-quality labeled datasets. However, existing labeling approaches often struggle to balance label quality with labeling cost. To address this challenge, we propose…

Human-Computer Interaction · Computer Science 2026-02-17 Guozheng Li , Ao Wang , Shaoxiang Wang , Yu Zhang , Pengcheng Cao , Yang Bai , Chi Harold Liu

We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on…

Machine Learning · Computer Science 2013-12-11 Julian Togelius , Noor Shaker , Georgios N. Yannakakis

We introduce a model that learns active learning algorithms via metalearning. For a distribution of related tasks, our model jointly learns: a data representation, an item selection heuristic, and a method for constructing prediction…

Machine Learning · Computer Science 2017-08-02 Philip Bachman , Alessandro Sordoni , Adam Trischler

Recent advances in machine learning have led to increased deployment of black-box classifiers across a wide variety of applications. In many such situations there is a critical need to both reliably assess the performance of these…

Machine Learning · Statistics 2021-03-16 Disi Ji , Robert L. Logan , Padhraic Smyth , Mark Steyvers

While many active learning papers assume that the learner can simply ask for a label and receive it, real annotation often presents a mismatch between the form of a label (say, one among many classes), and the form of an annotation…

Machine Learning · Computer Science 2019-07-10 Peiyun Hu , Zachary C. Lipton , Anima Anandkumar , Deva Ramanan

Active learning is an iterative labeling process that is used to obtain a small labeled subset, despite the absence of labeled data, thereby enabling to train a model for supervised tasks such as text classification. While active learning…

Computation and Language · Computer Science 2024-10-07 Christopher Schröder , Gerhard Heyer

In contrast to the standard classification paradigm where the true class is given to each training pattern, complementary-label learning only uses training patterns each equipped with a complementary label, which only specifies one of the…

Machine Learning · Statistics 2019-11-20 Takashi Ishida , Gang Niu , Aditya Krishna Menon , Masashi Sugiyama

Active learning aims to reduce annotation cost by selectively querying informative samples for supervision under a limited labeling budget. In this work, we investigate how vision-language models (VLMs) can be leveraged to further reduce…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Phuong Ngoc Nguyen , Kaito Shiku , Ryoma Bise , Seiichi Uchida , Shinnosuke Matsuo

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

Artificial Intelligence · Computer Science 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

This paper is on active learning where the goal is to reduce the data annotation burden by interacting with a (human) oracle during training. Standard active learning methods ask the oracle to annotate data samples. Instead, we take a…

Computer Vision and Pattern Recognition · Computer Science 2017-08-03 Miriam W. Huijser , Jan C. van Gemert

Training high-quality instance segmentation models requires an abundance of labeled images with instance masks and classifications, which is often expensive to procure. Active learning addresses this challenge by striving for optimum…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Ke Yu , Stephen Albro , Giulia DeSalvo , Suraj Kothawade , Abdullah Rashwan , Sasan Tavakkol , Kayhan Batmanghelich , Xiaoqi Yin

Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…

Artificial Intelligence · Computer Science 2020-06-29 Miguel González-Duque , Rasmus Berg Palm , David Ha , Sebastian Risi

The ActiveAI project addresses key challenges in AI education for grades 7-9 students by providing an engaging AI literacy learning experience based on the AI4K12 knowledge framework. Utilizing learning science mechanisms such as goal-based…

Computers and Society · Computer Science 2023-09-25 Ying Jui Tseng , Gautam Yadav

Semantic segmentation of 3D point cloud data often comes with high annotation costs. Active learning automates the process of selecting which data to annotate, reducing the total amount of annotation needed to achieve satisfactory…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Johannes Meyer , Jasper Hoffmann , Felix Schulz , Dominik Merkle , Daniel Buescher , Alexander Reiterer , Joschka Boedecker , Wolfram Burgard

We present a novel active learning framework for 3D point cloud semantic segmentation that, for the first time, integrates large language models (LLMs) to construct hierarchical label structures and guide uncertainty-based sample selection.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Chenxi Li , Nuo Chen , Fengyun Tan , Yantong Chen , Bochun Yuan , Tianrui Li , Chongshou Li

We study agnostic active learning, where the goal is to learn a classifier in a pre-specified hypothesis class interactively with as few label queries as possible, while making no assumptions on the true function generating the labels. The…

Machine Learning · Computer Science 2014-07-15 Chicheng Zhang , Kamalika Chaudhuri
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