Related papers: Active Learning for Classifying 2D Grid-Based Leve…
In the world of big data, large but costly to label datasets dominate many fields. Active learning, a semi-supervised alternative to the standard PAC-learning model, was introduced to explore whether adaptive labeling could learn concepts…
Many active learning methods belong to the retraining-based approaches, which select one unlabeled instance, add it to the training set with its possible labels, retrain the classification model, and evaluate the criteria that we base our…
Deep neural networks usually require large labeled datasets for training to achieve state-of-the-art performance in many tasks, such as image classification and natural language processing. Although a lot of data is created each day by…
We propose using active learning based techniques to further improve the state-of-the-art semi-supervised learning MixMatch algorithm. We provide a thorough empirical evaluation of several active-learning and baseline methods, which…
Machine learning models use high dimensional feature spaces to map their inputs to the corresponding class labels. However, these features often do not have a one-to-one correspondence with physical concepts understandable by humans, which…
The field of Natural Language Generation (NLG) suffers from a severe shortage of labeled data due to the extremely expensive and time-consuming process involved in manual annotation. A natural approach for coping with this problem is active…
Supervised learning in machine learning (ML) requires labelled data set. Further real-time data classification requires an easily available methodology for labelling. Wireless modulation and signal classification find their application in…
Active learning aims to select a small subset of data for annotation such that a classifier learned on the data is highly accurate. This is usually done using heuristic selection methods, however the effectiveness of such methods is limited…
Player modelling is the field of study associated with understanding players. One pursuit in this field is affect prediction: the ability to predict how a game will make a player feel. We present novel improvements to affect prediction by…
Active learning is a paradigm of machine learning which aims at reducing the amount of labeled data needed to train a classifier. Its overall principle is to sequentially select the most informative data points, which amounts to determining…
Most meta-learning methods assume that the (very small) context set used to establish a new task at test time is passively provided. In some settings, however, it is feasible to actively select which points to label; the potential gain from…
Self-driving vehicles must perceive and predict the future positions of nearby actors in order to avoid collisions and drive safely. A learned deep learning module is often responsible for this task, requiring large-scale, high-quality…
Sketch recognition allows natural and efficient interaction in pen-based interfaces. A key obstacle to building accurate sketch recognizers has been the difficulty of creating large amounts of annotated training data. Several authors have…
Active learning for object detection is conventionally achieved by applying techniques developed for classification in a way that aggregates individual detections into image-level selection criteria. This is typically coupled with the…
Deep learning techniques have been hugely successful for traditional supervised and unsupervised machine learning problems. In large part, these techniques solve continuous optimization problems. Recently however, discrete generative deep…
When we can not assume a large amount of annotated data , active learning is a good strategy. It consists in learning a model on a small amount of annotated data (annotation budget) and in choosing the best set of points to annotate in…
Supervised machine learning models are increasingly being used for solving the problem of stellar classification of spectroscopic data. However, training such models requires a large number of labelled instances, the collection of which is…
In many real-world machine learning applications, unlabeled data are abundant whereas class labels are expensive and scarce. An active learner aims to obtain a model of high accuracy with as few labeled instances as possible by effectively…
Crowdsourcing platforms offer a practical solution to the problem of affordably annotating large datasets for training supervised classifiers. Unfortunately, poor worker performance frequently threatens to compromise annotation reliability,…
Deep neural networks have great representation power, but typically require large numbers of training examples. This motivates deep active learning methods that can significantly reduce the amount of labeled training data. Empirical…