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Investigating Active Learning and Meta-Learning for Iterative Peptide Design

Biomolecules 2020-12-14 v4 Machine Learning Machine Learning

Abstract

Often the development of novel functional peptides is not amenable to high throughput or purely computational screening methods. Peptides must be synthesized one at a time in a process that does not generate large amounts of data. One way this method can be improved is by ensuring that each experiment provides the best improvement in both peptide properties and predictive modeling accuracy. Here, we study the effectiveness of active learning, optimizing experiment order, and meta-learning, transferring knowledge between contexts, to reduce the number of experiments necessary to build a predictive model. We present a multi-task benchmark database of peptides designed to advance these methods for experimental design. Each task is binary classification of peptides represented as a sequence string. We find neither active learning method tested to be better than random choice. The meta-learning method Reptile was found to improve average accuracy across datasets. Combining meta-learning with active learning offers inconsistent benefits.

Keywords

Cite

@article{arxiv.1911.09103,
  title  = {Investigating Active Learning and Meta-Learning for Iterative Peptide Design},
  author = {Rainier Barrett and Andrew D. White},
  journal= {arXiv preprint arXiv:1911.09103},
  year   = {2020}
}

Comments

19 pages, 8 figures, 9 tables

R2 v1 2026-06-23T12:22:39.786Z