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In recent years, Graph Convolutional Networks (GCNs) have been widely used in human motion prediction, but their performance remains unsatisfactory. Recently, MLP-Mixer, initially developed for vision tasks, has been leveraged into human…
Graph convolutional networks (GCNs) have been widely used and achieved remarkable results in skeleton-based action recognition. In GCNs, graph topology dominates feature aggregation and therefore is the key to extracting representative…
One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the State-Of-The-Art (SOTA) models of this task tends to be exceedingly sophisticated…
It's common for current methods in skeleton-based action recognition to mainly consider capturing long-term temporal dependencies as skeleton sequences are typically long (>128 frames), which forms a challenging problem for previous…
The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices…
The ability to identify and temporally segment fine-grained actions in motion capture sequences is crucial for applications in human movement analysis. Motion capture is typically performed with optical or inertial measurement systems,…
Action recognition with skeleton data has recently attracted much attention in computer vision. Previous studies are mostly based on fixed skeleton graphs, only capturing local physical dependencies among joints, which may miss implicit…
Graph convolutional networks (GCNs) aim at extending deep learning to arbitrary irregular domains, namely graphs. Their success is highly dependent on how the topology of input graphs is defined and most of the existing GCN architectures…
Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects…
Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features…
Graph Convolutional Networks (GCNs) have attracted increasing interests for the task of skeleton-based action recognition. The key lies in the design of the graph structure, which encodes skeleton topology information. In this paper, we…
A skeleton representation of the human body has been proven to be effective for this task. The skeletons are presented in graphs form-like. However, the topology of a graph is not structured like Euclidean-based data. Therefore, a new set…
Graph convolutional networks (GCNs), which can model the human body skeletons as spatial and temporal graphs, have shown remarkable potential in skeleton-based action recognition. However, in the existing GCN-based methods, graph-structured…
For multimodal skeleton-based action recognition, Graph Convolutional Networks (GCNs) are effective models. Still, their reliance on floating-point computations leads to high energy consumption, limiting their applicability in…
Gait recognition, a long-distance biometric technology, has aroused intense interest recently. Currently, the two dominant gait recognition works are appearance-based and model-based, which extract features from silhouettes and skeletons,…
Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks…
Skeleton-based action recognition has attracted considerable attention due to its compact representation of the human body's skeletal sructure. Many recent methods have achieved remarkable performance using graph convolutional networks…
In the context of skeleton-based action recognition, graph convolutional networks (GCNs) have been rapidly developed, whereas convolutional neural networks (CNNs) have received less attention. One reason is that CNNs are considered poor in…
Graph Convolutional Networks (GCNs) have long defined the state-of-the-art in skeleton-based action recognition, leveraging their ability to unravel the complex dynamics of human joint topology through the graph's adjacency matrix. However,…
In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most existing Graph…