English

Combining the Silhouette and Skeleton Data for Gait Recognition

Computer Vision and Pattern Recognition 2023-03-27 v3

Abstract

Gait recognition, a long-distance biometric technology, has aroused intense interest recently. Currently, the two dominant gait recognition works are appearance-based and model-based, which extract features from silhouettes and skeletons, respectively. However, appearance-based methods are greatly affected by clothes-changing and carrying conditions, while model-based methods are limited by the accuracy of pose estimation. To tackle this challenge, a simple yet effective two-branch network is proposed in this paper, which contains a CNN-based branch taking silhouettes as input and a GCN-based branch taking skeletons as input. In addition, for better gait representation in the GCN-based branch, we present a fully connected graph convolution operator to integrate multi-scale graph convolutions and alleviate the dependence on natural joint connections. Also, we deploy a multi-dimension attention module named STC-Att to learn spatial, temporal and channel-wise attention simultaneously. The experimental results on CASIA-B and OUMVLP show that our method achieves state-of-the-art performance in various conditions.

Keywords

Cite

@article{arxiv.2202.10645,
  title  = {Combining the Silhouette and Skeleton Data for Gait Recognition},
  author = {Likai Wang and Ruize Han and Wei Feng},
  journal= {arXiv preprint arXiv:2202.10645},
  year   = {2023}
}

Comments

Accepted by IEEE ICASSP 2023

R2 v1 2026-06-24T09:49:04.738Z