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Related papers: A-PSRO: A Unified Strategy Learning Method with Ad…

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This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1) encompasses well-known algorithms such as fictitious play…

Policy Space Response Oracle methods (PSRO) provide a general solution to learn Nash equilibrium in two-player zero-sum games but suffer from two drawbacks: (1) the computation inefficiency due to the need for consistent meta-game…

Computer Science and Game Theory · Computer Science 2022-06-02 Ming Zhou , Jingxiao Chen , Ying Wen , Weinan Zhang , Yaodong Yang , Yong Yu , Jun Wang

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of…

Machine Learning · Computer Science 2019-05-14 David Balduzzi , Marta Garnelo , Yoram Bachrach , Wojciech M. Czarnecki , Julien Perolat , Max Jaderberg , Thore Graepel

Finding approximate Nash equilibria in zero-sum imperfect-information games is challenging when the number of information states is large. Policy Space Response Oracles (PSRO) is a deep reinforcement learning algorithm grounded in game…

Computer Science and Game Theory · Computer Science 2021-02-22 Stephen McAleer , John Lanier , Roy Fox , Pierre Baldi

For solving zero-sum games involving non-transitivity, a useful approach is to maintain a policy population to approximate the Nash Equilibrium (NE). Previous studies have shown that the Policy Space Response Oracles (PSRO) algorithm is an…

Computer Science and Game Theory · Computer Science 2026-01-06 Jiesong Lian , Yucong Huang , Chengdong Ma , Mingzhi Wang , Ying Wen , Long Hu , Yixue Hao

Policy Space Response Oracles (PSRO) combines game-theoretic equilibrium computation with learning and is effective in approximating Nash Equilibrium in zero-sum games. However, the computational cost of PSRO has become a significant…

Multiagent Systems · Computer Science 2026-01-12 Yingzhuo Liu , Shuodi Liu , Weijun Luo , Liuyu Xiang , Zhaofeng He

Policy space response oracles (PSRO) is a multi-agent reinforcement learning algorithm that has achieved state-of-the-art performance in very large two-player zero-sum games. PSRO is based on the tabular double oracle (DO) method, an…

Computer Science and Game Theory · Computer Science 2022-02-01 Stephen McAleer , Kevin Wang , John Lanier , Marc Lanctot , Pierre Baldi , Tuomas Sandholm , Roy Fox

The Policy-Space Response Oracles (PSRO) framework scales equilibrium computation to large zero-sum games by iteratively expanding a restricted strategy set using deep reinforcement learning (DRL). A central challenge is to construct, under…

Artificial Intelligence · Computer Science 2026-05-28 Junyu Zhang , Feihong Yang , Jian Wang , Chao Wang , Xudong Zhang

Recent advances in multiagent learning have seen the introduction ofa family of algorithms that revolve around the population-based trainingmethod PSRO, showing convergence to Nash, correlated and coarse corre-lated equilibria. Notably,…

Computer Science and Game Theory · Computer Science 2022-08-30 Paul Muller , Mark Rowland , Romuald Elie , Georgios Piliouras , Julien Perolat , Mathieu Lauriere , Raphael Marinier , Olivier Pietquin , Karl Tuyls

Policy Space Response Oracles (PSRO) is a reinforcement learning (RL) algorithm for two-player zero-sum games that has been empirically shown to find approximate Nash equilibria in large games. Although PSRO is guaranteed to converge to an…

Computer Science and Game Theory · Computer Science 2022-02-01 Stephen McAleer , John Lanier , Kevin Wang , Pierre Baldi , Roy Fox

Policy-Space Response Oracles (PSRO) as a general algorithmic framework has achieved state-of-the-art performance in learning equilibrium policies of two-player zero-sum games. However, the hand-crafted hyperparameter value selection in…

Artificial Intelligence · Computer Science 2024-04-18 Pengdeng Li , Shuxin Li , Chang Yang , Xinrun Wang , Xiao Huang , Hau Chan , Bo An

Multi-agent reinforcement learning (MARL) is increasingly used to design learning-enabled agents that interact in shared environments. However, training MARL algorithms in general-sum games remains challenging: learning dynamics can become…

Machine Learning · Computer Science 2026-04-07 Addison Kalanther , Sanika Bharvirkar , Shankar Sastry , Chinmay Maheshwari

Policy Space Response Oracles (PSRO) interleaves empirical game-theoretic analysis with deep reinforcement learning (DRL) to solve games too complex for traditional analytic methods. Tree-exploiting PSRO (TE-PSRO) is a variant of this…

Computer Science and Game Theory · Computer Science 2025-02-18 Christine Konicki , Mithun Chakraborty , Michael P. Wellman

In competitive two-agent environments, deep reinforcement learning (RL) methods based on the \emph{Double Oracle (DO)} algorithm, such as \emph{Policy Space Response Oracles (PSRO)} and \emph{Anytime PSRO (APSRO)}, iteratively add RL best…

Computer Science and Game Theory · Computer Science 2022-07-15 Stephen McAleer , JB Lanier , Kevin Wang , Pierre Baldi , Roy Fox , Tuomas Sandholm

Policy-Space Response Oracles (PSRO) is an influential algorithm framework for approximating a Nash Equilibrium (NE) in multi-agent non-transitive games. Many previous studies have been trying to promote policy diversity in PSRO. A major…

Computer Science and Game Theory · Computer Science 2023-11-09 Jian Yao , Weiming Liu , Haobo Fu , Yaodong Yang , Stephen McAleer , Qiang Fu , Wei Yang

The ex ante equilibrium for two-team zero-sum games, where agents within each team collaborate to compete against the opposing team, is known to be the best a team can do for coordination. Many existing works on ex ante equilibrium…

Computer Science and Game Theory · Computer Science 2024-10-03 Naming Liu , Mingzhi Wang , Xihuai Wang , Weinan Zhang , Yaodong Yang , Youzhi Zhang , Bo An , Ying Wen

Policy Space Response Oracle (PSRO) with policy population construction has been demonstrated as an effective method for approximating Nash Equilibrium (NE) in zero-sum games. Existing studies have attempted to improve diversity in policy…

Computer Science and Game Theory · Computer Science 2024-11-14 Yucong Huang , Jiesong Lian , Mingzhi Wang , Chengdong Ma , Ying Wen

Solving strategic games with huge action space is a critical yet under-explored topic in economics, operations research and artificial intelligence. This paper proposes new learning algorithms for solving two-player zero-sum normal-form…

Game theory provides a mathematical way to study the interaction between multiple decision makers. However, classical game-theoretic analysis is limited in scalability due to the large number of strategies, precluding direct application to…

Computer Science and Game Theory · Computer Science 2024-05-28 Ariyan Bighashdel , Yongzhao Wang , Stephen McAleer , Rahul Savani , Frans A. Oliehoek

We study the problem of computing an approximate Nash equilibrium of continuous-action game without access to gradients. Such game access is common in reinforcement learning settings, where the environment is typically treated as a black…

Computer Science and Game Theory · Computer Science 2023-08-30 Carlos Martin , Tuomas Sandholm
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