Related papers: Can Language Models Learn to Listen?
Talking face generation aims to synthesize a sequence of face images that correspond to a clip of speech. This is a challenging task because face appearance variation and semantics of speech are coupled together in the subtle movements of…
We present EmbodiedHead, a speech-driven talking-head framework that equips LLMs with real-time visual avatars for conversation. A practical embodied avatar must achieve real-time generation, unified listening-speaking behavior, and high…
We propose an alternate approach to quantifying how well language models learn natural language: we ask how well they match the statistical tendencies of natural language. To answer this question, we analyze whether text generated from…
We introduce Language World Models, a class of language-conditional generative model which interpret natural language messages by predicting latent codes of future observations. This provides a visual grounding of the message, similar to an…
Systems now exist which are able to compile unification grammars into language models that can be included in a speech recognizer, but it is so far unclear whether non-trivial linguistically principled grammars can be used for this purpose.…
In human dialogue, a single query may elicit numerous appropriate responses. The Transformer-based dialogue model produces frequently occurring sentences in the corpus since it is a one-to-one mapping function. CVAE is a technique for…
Language is typically modelled with discrete sequences. However, the most successful approaches to language modelling, namely neural networks, are continuous and smooth function approximators. In this work, we show that Transformer-based…
Flattery is an important aspect of human communication that facilitates social bonding, shapes perceptions, and influences behavior through strategic compliments and praise, leveraging the power of speech to build rapport effectively. Its…
Dialogue Act (DA) classification is the task of classifying utterances with respect to the function they serve in a dialogue. Existing approaches to DA classification model utterances without incorporating the turn changes among speakers…
We propose a two-stage framework for audio-driven talking head generation with fine-grained expression control via facial Action Units (AUs). Unlike prior methods relying on emotion labels or implicit AU conditioning, our model explicitly…
Speech-driven gesture generation is highly challenging due to the random jitters of human motion. In addition, there is an inherent asynchronous relationship between human speech and gestures. To tackle these challenges, we introduce a…
Analyses of self-supervised speech models have begun to reveal where and how they represent different types of information. However, almost all analyses have focused on English. Here, we examine how wav2vec2 models trained on four different…
People communicate using both speech and non-verbal signals such as gestures, face expression or body pose. Non-verbal signals impact the meaning of the spoken utterance in an abundance of ways. An absence of non-verbal signals impoverishes…
While Word2Vec represents words (in text) as vectors carrying semantic information, audio Word2Vec was shown to be able to represent signal segments of spoken words as vectors carrying phonetic structure information. Audio Word2Vec can be…
Dynamically synthesizing talking speech that actively responds to a listening head is critical during the face-to-face interaction. For example, the speaker could take advantage of the listener's facial expression to adjust the tones,…
Large Language Models (LLMs) have recently garnered significant attention, primarily for their capabilities in text-based interactions. However, natural human interaction often relies on speech, necessitating a shift towards voice-based…
We show that a word-level recurrent neural network can predict emoji from text typed on a mobile keyboard. We demonstrate the usefulness of transfer learning for predicting emoji by pretraining the model using a language modeling task. We…
The DIAlogue MOdel Learning Environment supports an engineering-oriented approach towards dialogue modelling for a spoken-language interface. Major steps towards dialogue models is to know about the basic units that are used to construct a…
Both humans and large language models are able to learn language without explicit structural supervision. What inductive biases make this learning possible? We address this fundamental cognitive question by leveraging transformer language…
This paper proposes a framework for modeling sound change that combines deep learning and iterative learning. Acquisition and transmission of speech is modeled by training generations of Generative Adversarial Networks (GANs) on unannotated…