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Graph-based learning approaches, due to their ability to encode tissue/organ structure information, are increasingly favored for grading colorectal cancer histology images. Recent graph-based techniques involve dividing whole slide images…
Various deep learning techniques have been proposed to solve the single-view 2D-to-3D pose estimation problem. While the average prediction accuracy has been improved significantly over the years, the performance on hard poses with depth…
For multimodal skeleton-based action recognition, Graph Convolutional Networks (GCNs) are effective models. Still, their reliance on floating-point computations leads to high energy consumption, limiting their applicability in…
Gait recognition aims to identify a person based on their walking sequences, serving as a useful biometric modality as it can be observed from long distances without requiring cooperation from the subject. In representing a person's walking…
Shortest path search is a core operation in graph-based applications, yet existing methods face important limitations. Classical algorithms such as Dijkstra's and A* become inefficient as graphs grow more complex, while index-based…
In this paper, we address self-supervised representation learning from human skeletons for action recognition. Previous methods, which usually learn feature presentations from a single reconstruction task, may come across the overfitting…
Video prediction methods generally consume substantial computing resources in training and deployment, among which keypoint-based approaches show promising improvement in efficiency by simplifying dense image prediction to light keypoint…
This paper presents a novel end-to-end method for the problem of skeleton-based unsupervised human action recognition. We propose a new architecture with a convolutional autoencoder that uses graph Laplacian regularization to model the…
In recent years, skeleton-based action recognition has become a popular 3D classification problem. State-of-the-art methods typically first represent each motion sequence as a high-dimensional trajectory on a Lie group with an additional…
We propose a novel approach for visual representation learning called Signature-Graph Neural Networks (SGN). SGN learns latent global structures that augment the feature representation of Convolutional Neural Networks (CNN). SGN constructs…
Gait recognition is a promising video-based biometric for identifying individual walking patterns from a long distance. At present, most gait recognition methods use silhouette images to represent a person in each frame. However, silhouette…
We present SketchGPT, a flexible framework that employs a sequence-to-sequence autoregressive model for sketch generation, and completion, and an interpretation case study for sketch recognition. By mapping complex sketches into simplified…
We propose the Interferometric Graph Transform (IGT), which is a new class of deep unsupervised graph convolutional neural network for building graph representations. Our first contribution is to propose a generic, complex-valued spectral…
Neural networks have been shown to be an effective tool for learning algorithms over graph-structured data. However, graph representation techniques---that convert graphs to real-valued vectors for use with neural networks---are still in…
Skeleton-based human action recognition has been drawing more interest recently due to its low sensitivity to appearance changes and the accessibility of more skeleton data. However, even the 3D skeletons captured in practice are still…
Action recognition with 3D skeleton sequences is becoming popular due to its speed and robustness. The recently proposed Convolutional Neural Networks (CNN) based methods have shown good performance in learning spatio-temporal…
Skeleton-based action recognition has recently received considerable attention. Current approaches to skeleton-based action recognition are typically formulated as one-hot classification tasks and do not fully exploit the semantic relations…
Robust gait recognition requires highly discriminative representations, which are closely tied to input modalities. While binary silhouettes and skeletons have dominated recent literature, these 2D representations fall short of capturing…
This paper proposes a new neural network based on SPD manifold learning for skeleton-based hand gesture recognition. Given the stream of hand's joint positions, our approach combines two aggregation processes on respectively spatial and…
Skeleton-based Human Activity Recognition has achieved great interest in recent years as skeleton data has demonstrated being robust to illumination changes, body scales, dynamic camera views, and complex background. In particular,…