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Understanding the informative structures of scenes is essential for low-level vision tasks. Unfortunately, it is difficult to obtain a concrete visual definition of the informative structures because influences of visual features are…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Jisu Shin , Seunghyun Shin , Hae-Gon Jeon

Recent years have seen a surge in research on dynamic graph representation learning, which aims to model temporal graphs that are dynamic and evolving constantly over time. However, current work typically models graph dynamics with…

Neural and Evolutionary Computing · Computer Science 2023-05-19 Jintang Li , Zhouxin Yu , Zulun Zhu , Liang Chen , Qi Yu , Zibin Zheng , Sheng Tian , Ruofan Wu , Changhua Meng

In this paper, we study the problem of learning Graph Convolutional Networks (GCNs) for regression. Current architectures of GCNs are limited to the small receptive field of convolution filters and shared transformation matrix for each…

Computer Vision and Pattern Recognition · Computer Science 2020-03-10 Long Zhao , Xi Peng , Yu Tian , Mubbasir Kapadia , Dimitris N. Metaxas

Binary silhouettes and keypoint-based skeletons have dominated human gait recognition studies for decades since they are easy to extract from video frames. Despite their success in gait recognition for in-the-lab environments, they usually…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Jinkai Zheng , Xinchen Liu , Shuai Wang , Lihao Wang , Chenggang Yan , Wu Liu

In the field of skeleton-based action recognition, current top-performing graph convolutional networks (GCNs) exploit intra-sequence context to construct adaptive graphs for feature aggregation. However, we argue that such context is still…

Computer Vision and Pattern Recognition · Computer Science 2023-06-13 Xiaohu Huang , Hao Zhou , Jian Wang , Haocheng Feng , Junyu Han , Errui Ding , Jingdong Wang , Xinggang Wang , Wenyu Liu , Bin Feng

Gait recognition has emerged as a compelling biometric modality for surveillance and security applications, offering inherent advantages such as non-intrusiveness, resistance to disguise, and long-range identification capability. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Yabo Luo , Xiaoyun Wang , Cunrong Li

Skeleton-based human action recognition has received widespread attention in recent years due to its diverse range of application scenarios. Due to the different sources of human skeletons, skeleton data naturally exhibit heterogeneity. The…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Hongsong Wang , Xiaoyan Ma , Jidong Kuang , Jie Gui

Person re-identification (re-ID) via 3D skeleton data is a challenging task with significant value in many scenarios. Existing skeleton-based methods typically assume virtual motion relations between all joints, and adopt average joint or…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Haocong Rao , Chunyan Miao

In the last years, the computer vision research community has studied on how to model temporal dynamics in videos to employ 3D human action recognition. To that end, two main baseline approaches have been researched: (i) Recurrent Neural…

Computer Vision and Pattern Recognition · Computer Science 2019-09-13 Carlos Caetano , François Brémond , William Robson Schwartz

In human pose estimation methods based on graph convolutional architectures, the human skeleton is usually modeled as an undirected graph whose nodes are body joints and edges are connections between neighboring joints. However, most of…

Computer Vision and Pattern Recognition · Computer Science 2023-08-09 Tanvir Hassan , A. Ben Hamza

Gait is a behavioral biometric modality that can be used to recognize individuals by the way they walk from a far distance. Most existing gait recognition approaches rely on either silhouettes or skeletons, while their joint use is…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Huantao Ren , Jiajing Chen , Senem Velipasalar

This work investigates large-scale sketch recognition from a graph-native perspective, where free-hand sketches are directly modeled as structured graphs rather than raster images or stroke sequences. We propose SketchGraphNet, a hybrid…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Shilong Chen , Mingyuan Li , Zhaoyang Wang , Zhonglin Ye , Haixing Zhao

Graph Convolutional Networks (GCNs), which model skeleton data as graphs, have obtained remarkable performance for skeleton-based action recognition. Particularly, the temporal dynamic of skeleton sequence conveys significant information in…

Computer Vision and Pattern Recognition · Computer Science 2020-12-17 Jianan Li , Xuemei Xie , Zhifu Zhao , Yuhan Cao , Qingzhe Pan , Guangming Shi

This paper proposes a new Quantum Spatial Graph Convolutional Neural Network (QSGCNN) model that can directly learn a classification function for graphs of arbitrary sizes. Unlike state-of-the-art Graph Convolutional Neural Network (GCNN)…

Machine Learning · Computer Science 2023-04-04 Lu Bai , Yuhang Jiao , Luca Rossi , Lixin Cui , Jian Cheng , Edwin R. Hancock

Current methods for skeleton-based human action recognition usually work with complete skeletons. However, in real scenarios, it is inevitable to capture incomplete or noisy skeletons, which could significantly deteriorate the performance…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Yi-Fan Song , Zhang Zhang , Caifeng Shan , Liang Wang

Gait-based person identification from videos captured at surveillance sites using Computer Vision-based techniques is quite challenging since these walking sequences are usually corrupted with occlusion, and a complete cycle of gait is not…

Computer Vision and Pattern Recognition · Computer Science 2022-06-28 Abhishek Paul , Manav Mukesh Jain , Jinesh Jain , Pratik Chattopadhyay

Representation learning on user-item graph for recommendation has evolved from using single ID or interaction history to exploiting higher-order neighbors. This leads to the success of graph convolution networks (GCNs) for recommendation…

Information Retrieval · Computer Science 2021-06-21 Jiancan Wu , Xiang Wang , Fuli Feng , Xiangnan He , Liang Chen , Jianxun Lian , Xing Xie

Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint…

Computer Vision and Pattern Recognition · Computer Science 2018-04-18 Chao Li , Qiaoyong Zhong , Di Xie , Shiliang Pu

Gait recognition has attracted increasing attention from academia and industry as a human recognition technology from a distance in non-intrusive ways without requiring cooperation. Although advanced methods have achieved impressive success…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Guozhen Peng , Yunhong Wang , Yuwei Zhao , Shaoxiong Zhang , Annan Li

Learning discriminative node representations benefits various downstream tasks in graph analysis such as community detection and node classification. Existing graph representation learning methods (e.g., based on random walk and contrastive…

Machine Learning · Computer Science 2022-02-15 Xiaotian Han , Zhimeng Jiang , Ninghao Liu , Qingquan Song , Jundong Li , Xia Hu
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