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Related papers: A Controllable Co-Creative Agent for Game System D…

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We propose the following question: what game-like interactive system would provide a good environment for measuring the impact and success of a co-creative, cooperative agent? Creativity is often formulated in terms of novelty, value,…

Artificial Intelligence · Computer Science 2018-09-27 Rodrigo Canaan , Stefan Menzel , Julian Togelius , Andy Nealen

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Mark O. Riedl

Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather…

Human-Computer Interaction · Computer Science 2021-07-30 Nathan Partlan , Erica Kleinman , Jim Howe , Sabbir Ahmad , Stacy Marsella , Magy Seif El-Nasr

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

This paper provides a framework for evaluating creativity in co-creative systems: those that involve computer programs collaborating with human users on creative tasks. We situate co-creative systems within a broader context of…

Artificial Intelligence · Computer Science 2018-07-27 Pegah Karimi , Kazjon Grace , Mary Lou Maher , Nicholas Davis

With the growing popularity of generative AI for images, video, and music, we witnessed models rapidly improve in quality and performance. However, not much attention is paid towards enabling AI's ability to "be creative". In this study, we…

Multiagent Systems · Computer Science 2025-09-10 Naomi Imasato , Kazuki Miyazawa , Takayuki Nagai , Takato Horii

Game development is a complex task involving multiple disciplines and technologies. Developers and researchers alike have suggested that AI-driven game design assistants may improve developer workflow. We present a recommender system for…

Artificial Intelligence · Computer Science 2019-08-14 Tiago Machado , Daniel Gopstein , Oded Nov , Angela Wang , Andy Nealen , Julian Togelius

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

We propose novel methods to develop action controllable agent that behaves like a human and has the ability to align with human players in Multiplayer Online Battle Arena (MOBA) games. By modeling the control problem as an action generation…

Machine Learning · Computer Science 2021-12-16 Shubao Zhang

Human collaboration with systems within the Computational Creativity (CC) field is often restricted to shallow interactions, where the creative processes, of systems and humans alike, are carried out in isolation, without any (or little)…

Human-Computer Interaction · Computer Science 2022-05-13 Maria Teresa Llano , Mark d'Inverno , Matthew Yee-King , Jon McCormack , Alon Ilsar , Alison Pease , Simon Colton

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…

Artificial Intelligence · Computer Science 2022-07-06 Keyuan Zhang , Jiayu Bai , Jialin Liu

Digital tools have long been used for supporting children's creativity. Digital games that allow children to create artifacts and express themselves in a playful environment serve as efficient Creativity Support Tools (or CSTs). Creativity…

Robotics · Computer Science 2021-05-04 Safinah Ali , Nisha Devasia , Cynthia Breazeal

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

Artificial Intelligence · Computer Science 2021-02-22 Matthew Guzdial , Mark Riedl

Recent neural generation systems have demonstrated the potential for procedurally generating game content, images, stories, and more. However, most neural generation algorithms are "uncontrolled" in the sense that the user has little say in…

Artificial Intelligence · Computer Science 2022-08-08 Zhiyu Lin , Rohan Agarwal , Mark Riedl

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Modern video games are becoming richer and more complex in terms of game mechanics. This complexity allows for the emergence of a wide variety of ways to play the game across the players. From the point of view of the game designer, this…

Artificial Intelligence · Computer Science 2022-11-30 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…

Computers and Society · Computer Science 2020-09-01 Anurag Sarkar , Seth Cooper

The co creativity community is making significant progress in developing more sophisticated and tailored systems to support and enhance human creativity. Design considerations from prior work can serve as a valuable and efficient foundation…

Human-Computer Interaction · Computer Science 2025-06-30 Saloni Singh , Koen Hindriks , Dirk Heylen , Kim Baraka

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

Artificial Intelligence · Computer Science 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

In recent years, there has been a growing application of mixed-initiative co-creative approaches in the creation of video games. The rapid advances in the capabilities of artificial intelligence (AI) systems further propel creative…

Human-Computer Interaction · Computer Science 2025-08-18 Solange Margarido , Licínio Roque , Penousal Machado , Pedro Martins
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